AD&D - New World

15: "March of the Pomarj"
our heroes find carnage & murder in Prinzfeld

The Revengers take a half-orc prisoner, a sergeant who claims the Pomarj is reborn under the rule of Horaz. The sergeant claims the Pomarj is using Rittersmarche Lord Mayor J. Clazton and the The Duke of Bark for their own ends of conquest.

A couple of ogres come downstairs and take position outside of the room — the Revengers send their half-orc prisoner into the doorway and he is promptly killed by one of the ogres. Khalid, still clutching the kobold girl Lill, reaches out telepathically to one of the ogres and convinces him that his comrade killed his father. The ogres engage in reluctant battle. The ogres believe Ervendio’s dust devil is an arcane manifestation of his dead father’s rage. The ogre aggressor realizes it is not actually his father’s spirit, just as the Revengers kill him. The other ogre runs away, sobbing.

Exploring the rest of the manor, Khalid encounters Scraps, Graf Urd’s lost and neglected dog. Scraps snapped at Khalid, then ran out of the manor.

The Revengers continue to explore, finding a tableau of debauchery, greed, and violence. Two orcs picking on a goblin who owed them money; a dozen goblins having a murderous pillow fight; untouched rooms of war supplies.

In the basement, the Revengers discover a group of kobold prisoners, including Lill’s mother. They also discover Jyson Muraz, the human herald sent by Red Al to bring back a squadron of kobold dragoons. He was capture weeks ago and imprisoned, believing that Graf Urd was still imprisoned upstairs.

Seeing the kobolds out of the manor grounds, the Revengers discover their tied-up prisoners have left, and their horses are gone. Silverwind, Ervendio’s longtime steed, is found murdered on the manor grounds. The kobold refugees turn back at the sight of a hundred-strong army of orcs, ogres, and trolls — the Pomarj — marching south toward Rittersmarche.

(( during the hubub, Proteus, who has been carrying around Glrrk Banng as a potential orcish-shield, smashes his head against the manor gates. Glrrk is killed instantly. ))

Returning to the manor, the Revengers find it has been abandoned. Graf Urd has been murdered in his bed that very night — most probably while they were engaged in combat and manor exploration. Horaz has escaped their grasp. They give the kobolds supplies and advise them to travel south to Grudgewood.

The Revengers and Muraz skate around the marching Pomarj and sneak into Rittersmarche, convincing the dragoons to abandon the city and travel south. With Graf Urd’s signet ring, they convince Dragoon Kys Urd to believe them. Muraz and Kys Urd travel south.

The Revengers steal several horses from Rittersmarche stables and leave the cities as the drums of the Pomarj close in. They head south, warning the people of Oakenburgh of the oncoming storm. The guards of Oakenburgh believe them, but Mayor Shevlis remains hidden away, refusing to order her people to evacuate. Some refugees will take to the road anyway, but much of the town will remain.

To the north, fires burn and smoke rises. The Pomarj marches south. In 4 days, the Duke of Bark’s army will arrive at Grudgewood. The dragoon squadron has been sent on ahead, and the Revengers’ quest has been achieved. Their own path forward is entirely up to them…

XP
Group Totals
Ogres 440
Refugees Recovered 600
Dragoons Requisitioned 1200
A Southerly Escape 600
Group Total: 2840. Individual Totals: 474

Individual Totals
Bea 974 (HypnoMage 500, Group 474)
Bertram 974 (Clazton Avoided 500, Group 474)
Ervendio 974 (Horse Mourner 500, Group 474)
Jongle 974 (Bad Kazoo Work 500, Group 474)
Khalid 974 (Ogre Whisperer 500, Group 474)
Proteus 974 (Skull-Smasher 500, Group 474)

LOOT
Graf Urd’s signet ring
13 gold pieces
a war map of Prinzfeld

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Me, Bea, Mumbling, Bumbling
Bea's Diary, Entry 1

Mumbling_Bea.png

So I got to talking about some stuff with Khalid, things that’ve been sort of dogging me lately, and he suggested I start up a diary to catalogue my reflections, as it were. Specifically, he said, “Our deepest insights are to be found in our very quiet moments. Alone.” I think he was maybe hinting that I’ve been blathering on a bit lately. What can I say, it’s how I work things out. Anyhow, it isn’t as if I have anything better to do with all the empty space in my spell book, what with barely a dozen spells to my name at the moment. Nor can I sleep with all these oafs grunting and snoring around our campfire. Seriously, it’s like listening to a full-on orcine orgy, or some kind of a necromantic madrigal of woe. Even Ervendio, which was something of a mild surprise. Don’t ever let anyone tell you that elves are pristine and delicate children of the ether. After a rough day of adventuring, they are just as musical and foul as the next half-dead humanoid. It’s a wonder we’ve not been waylaid nightly by all manner of roving creepies. More so than we have, that is.

Ah, so. To begin with, by the Wild Fire, the vagabond life is a grisly one! We keep picking up various minions, evildoer dummies whose lives we spare in exchange for their assistance, only for them to in short order be skewered, eaten alive, pincered by giant bugs… Just yesterday we ‘accidentally’ dropped an orc prisoner into the vicinity of a big smear of highly combustable magical grease, within which several of his comrades lurched, slid and stumbled, and then we promptly set the area alight. Imagine if you will the screams. My, my, my. Imagine if you will the stench, and try not to squirt vomit out from your nose. I’m going to go out on a limb and suggest to any would-be bad dudes in the Westlands that you might not want to let yourself be taken prisoner by or otherwise make a tenuous alliance with good old Mildred’s Revengers.

And then, Canicus. Sigh. I’m not sure how I feel about it, really. I suppose he’s gone on into the pure and elegant light of his god or whatever, and is perfectly happy, and all that. He was the pious type, you understand. If all that’s true, though, why should anyone care when someone gets eaten by a wyvern? Hm. I’m pretty bummed anyway. He was a good guy, he looked out for us all, and I felt like he helped try to keep me safe in particular. It was sweet. I suppose we ought to bring tribute to him in some way, as we’ve done with our party name. The Frowzycanicus Revengers? Mildred and Canicus’s Revengers? I guess, doing what we do, I should expect to watch people fall off one by one, but it makes it sort of hard to let people in, you know? Anyway, the name is going to get a lot longer before things are settled, whatever that means.

Other things… I killed an owlbear with a lucky shot from this brilliant dagger I lifted off the first band of goblins we cut up. It was awesome, not gonna lie. The dagger is pretty hot, I can tell it’s magical, though I’m not sure exactly how or why yet. I call it ‘Ow Bear’ now, ha. A mimic almost ate Khalid, that was pretty cool. I mean, not cool that Khalid almost died by way of angry furniture, but you know I guess if you’re going to go why not do so in the most ridiculous way possible? I almost died by way of an awful, blood-sucking stirge, but let’s not talk about that except to say thank the gods for Ervendio and his gentle healy-hands. On the subject of healy-stuff, I lassoed this curative wand that was sticking out from the face of a juju zombie for some reason. It came in handy but I think it was cursed, it made me all kinds of crazy. Plus all my coolest spells were starting to fizzle. It turned out to be this key we need, whatever. I got rid of it as soon as I could, I gave it to Khalid, who ‘lost’ it right away.

Oh holy shit. I forgot to mention that Khalid got himself turned into a fungus person! Really, I’m not even kidding. He lost all his hair and his skin is all yellow and leathery and weird, and he smells like our cheese cellar used to smell after a fresh rain would come. When he talks it’s a little harder to understand him now, too, like he has to get his pipes flapping before he can make the sounds come out. He’s still the same old dwarf, though, just I guess less swarthy and more, uh, mildewy.

Oh my god, and I finally surged again! It was absolutely glorious, really beautiful, I’m still reliving it. When that rift opens up and the power just fills you up, and you have no idea at all, like, at all, what is about to happen… I mean, wow. This time it seemed to make the guy I was about to plug with magic missiles super tired instead, but whatever. A surge is a surge. I can’t wait for it to happen again.

Let’s see, what else. I have a horse now. I call him Buttram, after a certain somebody.

Speaking of a certain somebody, I’m kind of mad at Bertram right now, I don’t know. First he was too much of a blockhead to get that I needed help with that stupid cursed wand, even when I totally pleaded with him in every way I could. Then he makes some lewd comment about ‘sitting between my legs’ while we ride off? I had been thinking of telling him about me and everything, but now I don’t know. Maybe I should just to weird him the fuck out after being mister creepleton. I’ll figure it out. Truth be told I am very fond of him, I would have never become the Bea I am if not for Bertram, and if there’s one person I’m happy to be, it’s Bea. It’s killing me to not race up to him and give him a big bugbear hug. Sometimes.

Proteus, on the other hand… We took on a new permanent party member – a stiff soldier type that apparently likes to mutilate dead bodies. I don’t like him. Apparently, while I was out chasing some kind of I-don’t-know-what running outside this manor with Jongle, he thought it’d be a great idea to chop off a dead orc’s finger and force-feed it to a prisoner. I mean, who does that? It’s gross and weird, and sadistic. Who knows what these soldier types do out there while they’re out conquering and imposing somebody’s idea of order upon the world. Jongle and I both looked at each other when we got back and Ervendio told us, like, what?

Jongle. He’s… interesting. I haven’t ever met a person like him. He has a knack for bringing these little clownish jubilees into every variety of situation. He clearly delights in the absurd. It’s hard not to like that. Also, he gave me a flower. Noone has ever given me a flower. Strange how a mundane act like that can move you, once you’re its subject.

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14: "Manor Torture"
our heroes rescue a babe, try to steal a kiss, and feed a finger to a prisoner

Khalid returns! Emerging from a tree-tunnel from the Underdark, Khalid — now a fungal-dwarf — returns from his trip to Mechanus. Having left The First Key behind, Khalid rejoins his comrades and the Revengers continue their journey together.

Still nighttime, the group is set upon by riders with lances who are coming from Graf Urd‘s manor. They kill two of the lancers, helped by Bertram’s illusions of an angry myconid, and by Khalid’s new spellcasting abilities. The Revengers again take prisoners, including Glrrk Banng, who Proteus feeds an orc-corpse-finger to as a means of torture, and who Bertram saves from a greasy fire, inflicted by the Revengers themselves.

The Revengers find the manor quiet and nearly deserted. Most of the buildings have been trashed or defaced. Jongle and Bea chase a figure across the grounds, but their quarry is lost. The pair spends some time dancing under the stars, and Jongle gives Bea a flower for her hair. Bea starts her diary.

Hidden downstairs in the servants’ quarters, Khalid discovers Lill Urd, a young kobold girl who has been hiding from “the bad ones.” She is the daughter of some of the manor servants, and she says the bad ones came several weeks ago. She has been hiding from them ever since. She takes a liking to Khalid, clinging tight to him even during battle, and she is positively terrified of Proteus, the knight who feeds parts of corpses to the group’s prisoners.

The questioning of the prisoners by Ervendio, Bertram, and Proteus reveals a connection between Horaz, the still-unseen leader of the forces there, and J. Clazton, the mayor of Prinzfeld and Bertram’s old employer. They appear to be in league together, perhaps explaining Graf Urd’s disappearance and the missing squad of kobold dragoons.

Exploring Graf Urd’s manor, the Revengers discover a squad of half-orcs in the dining room. There is a battle, a fire, and all the enemies except their leader — currently trying to crawl away and escape — are killed. During the battle, one of Bea’s spells taps into the The Chaos Curse of Ur and surges — instead of her intended magic missile, the target is overcome by the feelings of two weeks without sleep. He was subsequently dispatched by the Revengers.

Our heroes remain in the manor’s dining room. It is the middle of the night and they have not rested. Bertram has his foot on the ankle of the escaping — but by no means incapacitated — half-orc sergeant…

XP
Group Totals
Exploring the Mansion 250
Orc Lancers 260
Rescuing Lill 750
Dining Room Orcs 420
Group Total: 1680, 280 apiece

Individual Totals
Bea 780 (Wild Surge! 500, Group 280)
Bertram 780 (Illusions of a Fun Guy 500, Group 280)
Ervendio 780 (The Elven Inquisition 500, Group 280)
Jongle 780 (Nighttime Romance 500, Group 280)
Khalid 780 (Entangling the Enemy 500, Group 280)
Proteus 780 (Corpse Finger 500, Group 280)

LOOT
- a kid
- some lances maybe?

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13: "Poop In His Pantsbutt"
our heroes reach Prinzfeld

The Revengers awake to find Khalid is missing! They spend several hours searching for him, but despite finding a trail into the woods (which abruptly vanishes), there is no sign of their friend — or The First Key. Ervendio leaves a note and rations + water in case Khalid returns, and the group travels north.

That night, they enter Prinzfeld Province. First they come to a small farming village called Brenfluss, which has received only scant rumors of war. The group meets Proteus Valerius, a knight of the Fourth Order who was sent to find Canicus. When he discovers that Canicus is dead, Proteus opens a letter intended for the fallen paladin…

My Dearest Brother Canicus,

I received your warning, but too late. Unsure of DoB’s involvement. G strike too quickly.

Would not have accepted the witch if not for your note. Men scared of her arcane power. But she has been trustworthy and true.

I have had dreams. 7 flames. The RK. “To save the 12 find the 7 that were 1.” Have you dreamt the same? Am I apostate as well?

The 12 Barrows burn. Find the 7, whatever they are. Save humanity.

Trust the man who delivers this note. He is a brother to me, as you are.

Aloysius Bouchard
Knight-Captain of the Fourth Order
Kingdom of the Twelve Barrows

Ervendio confirms that he knows what some of these things refer to, and after buying a bunch of fresh fruit and vegetables, Proteus joins the Revengers and they travel north.

The Revengers pass through the village of Oakenburgh, encountering Mayor Shevlis. She also disbelieves talk of war, and she becomes offended at the group’s crude talk and behavior. She demands they exit, and she excuses herself. Bertram renders Jongle invisible, and the goblin sneaks in and loots the place clean. No evidence of wrongdoing is discovered.

The Revengers travel on, passing a shrine to Ehlonna and arriving at Rittersmarch near the end of the fourth day of their travels. They head straight to the lord-mayor’s office, discovering he is none other than J. Clazton, former associate of Bertram Figg. Tensions run high and Bertram accuses him of being in deep debt; Bea casts a cantrip and causes poop to pour from his pantsbutt. Lord Mayor Clazton demands their arrest, but the Revengers flee.

Having heard rumors that provincial-lord Graf Urd is ill and not receiving visitors, the Revengers head to the lord’s mansion. En route they are set upon by a squad of orcs, masquerading as guardsmen. In the melee, Bertram blinds Shadow Ryder with his chromatic orb, and the steed runs away in the aftermath. The Revengers dispatch 4 of the orcs, but two escape — one on foot, to the wilds, but the other on horseback, straight toward the manor of Graf Urd…

XP
Group Awards
Entered Prinzfeld Province: 500
A Misunderstand in the Office of J. Claxton, Lord-Mayor: 500
Orc Fight!: 160
Group Total: 1160, 232 each

Individual Totals
Bea Group, 732 (Poop Cantrip 500, 232)
Bertram 732 (Performance Review 500, Group, 232)
Ervendio 732 (Turnip Muncher 500, Group, 232)
Jongle 732 (Invisible Burglary 500, Group, 232)
Proteus 732 (A Letter Delivered 500, Group, 232)

LOOT
6 gold
a gold necklace
a shiny, shiny dagger

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12.1 Amongst the Fungus
Khalid travels the Outer Planes...

Resting in the valley outside of Grudgewood, Khalid awakens to find a ghost mount waiting for him. He follows it into the forest, mounts it — and finds himself transported to Mechanus, one of the Outer Planes. Dedicated to law in its purest form, Mechanus is a place of pure order.

Met by Rathan Swordreaver, an old spirit and a former comrade of both Edrick, Half-Ogre and The Wolf of Arcworth, Rathan tells Khalid about the importance of The First Key and its role as one of seven parts of the Wolf’s former staff. Apart, the keys are powerful artifacts of law; united, they could either free the Wolf or imprison him for another thousand years.

Each key may lead one to the next piece, but by using the keys one runs the risk of attracting the attention of the Spyder-Fiends, chaotic demons in service to the Wolf.

Despite having drawn Khalid to Mechanus, he cannot transport Khalid back. Rathan departs and Khalid is collected by several modron — strange, mechanical beings who demand to know if Khalid is part of “the resistance.” Though he is judged not guilty of this particular transgression, he is still found guilty of trespassing. Khalid is sentenced to “polish the gear” and sent into the Labyrinthine Portal.

But unable to follow his captor’s path through the portal, Khalid finds himself in Mycelia, a realm of Mechanus and home to Psilofyr the great god and fungal world-tree of the myconid. Seeking aid, Khalid surrenders to the spores of great Psilofyr. His body withers away and the First Key is left in the hands of the myconid of Mycelia; Khalid is born again as a myconid-dwarfskin, and as a prophet of Psilofyr, far underground and far from his friends…

XP
Khalid 732 (Encounter with Rathan 100, Avoiding the Gears 132, A Really Fun Guy 500)

LOOT
The Succor of Psilofyr (amulet)

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12: "Web-Slog"
our heroes are ambushed

Bertram cannot convince Karl Cutter to give up one of his men to help them in their journey to Prinzfeld Province, so the party continues on. Making camp that night, they are ambushed by a group of Spyder-Fiends, a sub-race or tanar’ri from the chaotic plane of Abyss.

The creatures nearly kill Jongle, but seem to single in on Khalid — saying in a gutteral, demonic language that if the party were to turn over the wand — or, the rod — they would leave them be. The party battles with fiends without finding a way to harm them, eventually fleeing with the help of an illusion from Bertram, but not before Ervendio beheads their goblin prisoner as he attempts to make an escape.

The group travels on through the night, leaving the southern badlands and entering the valley. They take refuge in a burned farm, finding the bodies of the kobold farmer — still clutching his pitchfork, body riddled with arrows — and his wife and child. Traveling off the road, they encounter an orc — not a native to this land — who is dehydrated and confused. He asks Khalid if he is an ally of the Pomarj, and when Khalid answers no, the orc attacks. Unable to calm the orc, the party leaves him to his fate.

Traveling on, they encounter a party of priests and priestesses of Ehlonna, an erotic koboldic goddess of healing and sensuality. Jongle pleases, and is pleasured. The others are left uncomfortable, if strangely intrigued, by the fire….

XP
Group Awards
Spyder-Fiends, Evaded: 500
A Farm, Destroyed: 250
An Orc, Encountered: 250
Kobold Clerics, Pleasured: 250
Group Total: 1250
Individual Total: 250

Individual Totals
Bea: 750 (spider greaser 500; group 250)
Bertram: 750 (wyvern illusionist 500; group 250)
Ervendio: 750 (goblin cleaver 500; group 250)
Jongle: 750 (lover, not a spider 500; group 250)
Khalid: 750 (tree-climber 500; group 250)

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11: "Wolf Webbed"
our heroes travel north, warning of war

Bea turns the strange wand over to Khalid, who accepts it willingly.

(( Khalid becomes fastidious in his cleanliness and gains 1 to CHA. He suffers a -10% penalty to Pick Pockets, Open Locks, Hide in Shadows and Hear Noise; he gains a +15% bonus to Find/Remove Traps and Read Languages. ))

The journey back to Grudgewood is uneventful, but there are several pillars of smoke visible in the distance — woodfires or smoke from traveling armies? It is impossible to tell.

Upon returning to town, the group is met by a reader seeking some kind of identification. Recognized as The Soupbearers, the group is welcomed back to town. Nearly every citizen is engaged in preparing for the town’s defense — building a great wall, digging trenches, and securing outlying areas. Martiff, the town’s unofficial sheriff, passes them wearing a bloody cloak as they approach Red Al’s sanctum.

The group turns over a magical spear found in the Haunted Halls in order to gain Red Al’s trust. Al entrusts them with a vital mission: scouts have reported that the army of The Duke of Bark is on the march and will arrive in Grudgewood no later than 2 weeks’ time. Al had already requested a legion of kobold dragoons from the province of Prinzfeld, but they have not arrived; he needs the heroes to travel there and ascertain the dragoons’ whereabouts, as well as warn Prinzfeld — if the Duke’s army does not turn to Grudgewood, it may well attack Prinzfeld, as the province stands between the Duke’s lands and the Kingdom of the Twelve Barrows.

Al purchases some of their nonmagical treasure from the Halls, and the group gathers supplies. Khalid invests 1,000 gold with Rex, the town blacksmith, and Jongle spends the night preparing and casting Identify on The First Key, the strange wand found embedded in a zombie’s cheek. Jongle realizes that the “wand” is actually a four-inch gear-like piece that radiates strange magic — the “wand” is a non-magical ten-inch ebony handle fitted to it. Jongle’s spell reveals no other information.

Bea requests access to any spare spellbooks Red Al has lying around, drawing attention to the fact that they have yet to leave. Al is aghast, but the heroes set out at first light — tying to exhausted Jongle to a horse. Supplied by Al, Khalid and Bertram ride Shadow Ryder/Smiley 2, Jongle rides the Dinglemancer, Bea rides Buttram, and Ervendio rides his sturdy steed Silverwind. Stefan is asleep in the stables, seemingly unable to awaken.

A half-day’s ride from Grudgewood, the group come upon the sounds of battle. A small contingent of humans, led by Karl Cutter, are beset by a band of wolf-riding goblins and hobgoblins. The heroes drive off the goblins, taking one prisoner, and Karl and his surviving band head south to join in on the defense of Grudgewood.

The humans of the south Westlands seem to agree — the Twelve Barrows, by all accounts besieged by goblins, are sure to fall; Grudgewood is the last chance for human civilization to make a foothold for itself and to avoid a return to slavery in a strange land.

The Soupbearers are left on the Duke’s Road, Grudgewood to the South and Prinzfeld Province still 2.5 days to the north, with a goblin prisoner before them…

XP
Group Rewards
Return to Grudgewood: 1000
A Business Investment: 900
Goblins, Hobgoblins, Wolves: 700
Rescued Humans: 1000
Group Total: 3600
Individual Total: 720

Individual Totals
Bea 1220 (Wild Focus 500, Group 720)
Bertram 1220 (Shadow Ryders 500, Group 720)
Ervendio 1220 (Dust Devil 500, Group 720)
Jongle 1220 (Wand Research 500, Group 720)
Khalid 1720 (Business Man 500, Wand Wielder 500, Group 720)

LOOT
- gold from Al’s purchase (amount: ???)
- Red Al’s letter of promise, good for horse exchange at human settlements

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10. "Dinner in the Mourning"
our heroes pay a blood price ...

Ervendio takes some time to pray for the fallen and burned kobolds he killed the day before. As the group prepares to continue their exploration of the Halls, Stiv is touched by Ervendio’s assistance in preparing Kurl’s body. Without entirely understanding what was happening, Stiv takes the first step toward the path of good. He asks to become Canicus’s squire, but is rebuffed — Khalid offers to take him on as well, and despite not being a knight, Stiv agrees.

Our heroes continue to explore the nooks and crannies of the Haunted Halls, encountering a mummy and two skeletons. With the mummy turned to dust, they discover a mysterious book in the mummy’s coffin — and Bea discovers that, though she can still memorize wild magic spells, she can no longer cast them. She suspects this, and her new fastidiousness, is related to the wand she’s been wielding. She subtly reaches out to Bertram for help, but Bertram tells her this is something that all girls go through. No one else in the group pays her troubles any mind.

As the Revengers debate what other avenues to explore in the Halls, an emissary from General Xiang finds them and presents them with an invitation to dinner. After resting for the night, they climb the ladder, leaving the Halls behind, and are met by Commander Gud Urd and several Flapping Wings.

Finally brought to brunch to meet General Xiang, he reveals that he believes they have found the object he has been seeking: the First Key. Xiang reveals that the “night wolves” were a fiction he used to further his own goals in the area, and that the Key is one of seven that could be used to free — or keep imprisoned — a powerful extraplanar being of chaos & disorder. He offers to grant the heroes psionic power if they turn over the First Key to him, as well as send them to the suspected location of the Second Key. But when Canicus detects evil emanating from the General, they refuse his offer. The General draws his flaming Unholy Reaver, and they battle!

Bea’s attempt to cast reckless dweomer fails and she is incapacitated for the length of the battle; Gud Urd and his kobolds rush in, and Ervendio’s hold person spell incapacitates the General. The Revengers slay the General (and Canicus claims his flaming sword), but Gud Urd kills Stiv with a single swipe of his battleaxe. Stiv is melted by Bertram’s chromatic orb and Gud is killed by Khalid.

Then, the wyvern arrives.

In the ensuing chaos and following the swift deaths of Gud Urd and General Xiang, the Flapping Wings scatter and the brunch tent erupts in flames. Jongle cuts an exit out of the back of the tent and Canicus holds off the wyvern to allow the others to escape. The wyvern promptly gobbles up the Gallant of the Twelfth Barrow, the Scion of the Risen King.

In a final vision before darkness claimed him, Canicus saw a range of seven torches, of which one was lit: a lawful light surrounded by the darkness of chaos.

Canicus has died, and so has General Xiang. In the chaos of the Flapping Wings’ camp, Mildred’s Revengers flee….

XP
Group Awards
Stiv Becomes A Squire: 800
Mummy: 3000
Skeletons (2): 130
An Invitation to Dinner: 200
Commander Gud Urd: 975
General Xiang, the Illrigger: 8000
Wyvern (escaped): 700
Group Total: 13,805
Individual Total: 2301

Bea: 2801 (Spellcasting Stoppage, 500; Group, 2301)
Bertram: 2801 (Father-like Advice, 500; Group, 2301)
Canicus: 2801 (“I’ll Cover Their Escape,” 500; Group, 2301)
Ervendio: 2801 (Kind to a Grieving Kobold, 500; Group, 2301)
Jongle: 2801 (“We’re Eating Dinner in the Morning?” 500; Group, 2301)
Khalid: 2801 (A New Squire, 500; Group, 230)

LOOT
large necklace — made of 14 rubies
mysterious book (thieves cant on the cover)

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9: "Ko"
our heroes master the Halls...

Mildred’s Revengers formally bring on Kurl as hireling, against the advice of Stiv. Kurl takes offense when Bertram refuses to promise to murder him, and the more Bertram equivocates the more Kurl is convinced the gnome wishes him ill. Though the two finally shake hands, there is tension in the air.

Continuing to explore the Halls, they find a hall of statues. With more than a dozen unique statues, the heroes explore them looking for some kind of clue or surprise. Jongle, having just completed a humping routine on the leg of a mailed-and-maced figure, is struck from behind by a creature called Ko, a doppleganger who resides in the Halls and survives by picking off unsuspecting kobold guards. Once bested, Ko pledges his friendship to the group and asks to join them. With reservations regarding his behavior, the group agrees.

Ko reveals that he comes from the Northerly Mountains, and has made his way south from one town to another, taking advantage of those weaker than him and taking “what he deserves,” until the locals discover him and he is driven away. Most recently he resided in a nearby town called Rittersmarche.

Canicus kills a rat.

Experimenting with the mysterious wand found the previous day, Bea discovers it has a command word — Ruat — that causes the wand to cast cure light wounds. Bea is increasingly paying more mind to the disorderly nature of her surroundings, and her constant and assiduous attention to detail, including that of her own person and appearance, raises Bea’s Charisma 1 point.

After tangling with a large spider, the Revengers finally encounter a large squad of Flapping Wings that have been hunting them throughout the Halls. But a combination of spells from Jongle and Ervendio — grease and produce flame — engulfs the Wings in flame and they die horrible, flaming deaths in a matter of moments.

Horrified and afraid, Ko returns to his true form — a hairless, gray humanoid — and he flees back into the depths of the Halls. “What does it mean that he thinks we are the monsters?” Jongle asks.

When no one is looking, Bertram tastes just a fingertip’s worth of the grease, mixed with the blood and ash of more than a dozen dead kobolds. Somewhere, like a fly on a spiderweb, the fabric of law + chaos and good + evil shudders. Bertram’s alignment shifts one space, to either LN or NG; or, a half-XP penalty is taken for this session

The group presses on. They encounter a megalocentipede, five feet long, wrapped around a mound of humanoid bones. Canicus destroys it, but not before it sinks its pincers into Kurl — twice — killing the kobold with poison.

Stiv, who had been silently plotting an attack on his former comrade, immediately lamented his comrade’s death. With the centipede dead, Canicus asked Stiv how he wanted to honor his friend. Stiv said he wanted to take him back above ground, and bury him in a simple rock cairn.

The Revengers agreed.

XP
Group Awards:
Kurl’s Employment: 500
Giant Rat: 15
Doppleganger Recruited: 500
Huge Spider: 270
Kobold Squad E: 350
Megalocentipede: 175
C-C-C-Combo Attack — Midnight Oil: 500

Group Total: 2310

Individual Totals:
Bea 1135 (Obsessive-Compulsive Destiny 250, A Word of Power is Discovered 500, Group 385)
Bertram 635 (A Taste of Grease 250, Group 385)
Canicus 635 (Kobold Empathy 250, Group 385)
Ervendio 635 (Doppleganger Kindness 250, Group 385)
Jongle 635 (Statuesque Humping 250, Group 385)
Khalid 635 (Trapfinder 250, Group 385)

LOOT
18 copper
12 silver
6 gold
15 platinum
4 gems

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8: "Insects of Infinite Varieties"
our heroes delve deeper...

The Revengers (?!) rest up in the empty feast hall, letting Bea recover from her encounter with the stirge. A swarm of giant centipedes interrupts their rest, but the group dispatches them before returning to sleep. Rested, they decide to push deeper into the Halls.

Finding a number of seemingly abandoned/empty rooms, they encounter a solitary ankheg in a dead-end path. They kill the creature before being caught in its pincers, and after several hours excavating the corpse from its hole, they recover a haul of copper, gold, and art objects (!) from the tunnel.

Exploring a secret passage, the heroes maneuver past a potential plungefall and discover a room containing still, tepid pool and four strange pillars. Jongle distrubs the pool with a tossed rock, causing two of the pillars to open. Two long-hidden juju zombies emerge, one with a wand piercing its face. Too powerful for Ervendio to turn, the undead creatures move toward the party.

Retreating past the plungefall (and weakening it further), the Revengers lure the zombies over the unsteady rock — causing them to fall into a twenty-feet-deep tunnel. But before the zombies fall, Bea lassos the wand piercing one of the creatures and Canicus pulls it free. Bea catches the wand and the heroes leave the zombies behind.

Discovering two secret cells that hold nothing but moldering straw and bones — including two elves that wished for their remains to be returned to their lunar home — the Revengers rest once again…

XP
Giant Centipedes: 420
Ankheg: 200
Ju-Ju Zombies (escaped): 975
Discovery of a Mysterious Artifact: 6000
Group Total: 7595 Individual Breakdown: 1266

Bea 1466 (wand-wrangler 200, group 1266)
Bertram 1466 (bug-killer 200, group 1266)
Canicus 1466 (rock-breaker 200, group 1266)
Ervendio 1466 (bone-finder 200, group 1266)
Jongle 1466 (stone-skipper 200, group 1266)
Khalid 1466 (wall-crawler 200, group 1266)

LOOT
5000 cp
3003 sp
200 gp
1 golden frame
1 silver boot
20 lbs of ankheg meat
ankheg carapace plates
1 mysterious wand (14" long, ebony handle, dark stone tip)
2 elven skulls/bones + a note

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