AD&D - New World

Young Al

tomb.jpg

After the beloved scholar Rittarch is found murdered in his chambers, a posse gathered to bring the suspects—the drifter Al Lovejoy and his pals— to mob justice. A bounty of over a thousand gold stood on his name, dead or alive. Al was to be brought before the magistrate, Gymm Jones, when it was discovered he had hastily left his apartment. The others, a slow-talking bullywug, a large, bushy-eyebrowed man, and a stern half-elf priestess, were to be hanged, but they too had left in hurry.

As a last ditch effort to get of town, Al raised his friends in the middle of the night. They stole a canoe, and made their way up river. It was tough going at night against the current, but a full moon lit the way. Hours passed, and then— the sound of men echoed down the river valley. They were being pursued.

Al, Bunk, Martiff, and Myrrah ditched the canoe in a shallow sandbar, and ran into the jungle. In the darkness, they make out some ruins in the distance and make their way toward them. Walking through thick webs and underbrush, it appears as if no one has been here in some time. Al remembers Rittarch sometimes referenced the Olmac civilization that once thrived in this region, and then mysteriously disappeared. This must have been what he was talking about.


Bunk attempts to jump his friends to safety, and causes a cave in!

When they awaken, they find themselves in a large chamber filled with dioramas. Choking on dust and nursing a few scrapes and bruises, they disturb one of the scenes depicting a group of red and black painted warriors violently slaying each other. The scene repeated itself again and again, before Bunk could see no more.

Bunk uses a spear from one of the figures to leverage the door to the chamber, where they discover that they have fallen into a much larger complex than that which was visible from the outside. Giant, grandiose bronze doors worked to resemble a forest of seaweed open into a cavern below. At the first sign of light, a crayfish scurries away in the shallow water trickling through the chamber, and then re-emerges chattering a warning and clicking its tiny claws. A large boulder rolls over, revealing—a giant hermit crab! Al, Martiff, and Myrrah stand poised for battle, but Bunk attempts to communicate with the creatures. The dialect is a bit off, but Bunk is able to translate well-enough. It is intelligent! The giant crab reveals his name is Bosnaz, and the crayfish is his friend, Pplipp. They have been down here for some time, but haven’t moved from this spot. Al asks for directions, and Bosnaz sends them to what appears to be a dead end. Al knocks over an urn of fine, fine oil that spills on the floor.

A false door, and another door covered in caustic slime are their only two options, or back to Bosnaz for a very awkward conversation. Al tries to work on the door, and gets burned. They decide to backtrack, and go the opposite direction. Bosnaz greets them, and admits he may have mistakenly sent them the wrong way, he suggests they head west. Al gets the sense Bosnaz doesn’t really know where he is, or how to get to the surface in general.

Al reveals a door behind a statue bearing many gifts, where they hear the sound of melodious singing. They enter a large cave dwelling filled with soft, white sand and bathed in a soft blue glow. A nereid serenades them and tried to lure them into the water. They resist the urge to join her. Frustrated, she calls on her minions to strike. A snake head rises from the water’s edge, as well as an elephant man with a spear (which was, obviously, really an electric eel named Chac).

Al disrupts her spells with arcane missiles, while Bunk impales the nereid with his trident. Martiff takes care of the eelephant, and Bunk discovers a horde of treasure in a bed of kelp. Among their take, a potion of treasure finding, which leads the group back toward the lye plug.

Bunk and Myrrah wash away the lye, and Al discovers the door is trapped and goes to work disarming it. Once inside, the friends discover a large stone slab covering a tomb. Glyphs and depictions of men with sickly pallor on their faces line the ceiling. Inside the tomb, a man who must have held much influence lies with his skull cracked, surrounded by jewels, beads, and gemstones. An impressive looking axe, lodged in the wall, will not budge. Al, Bunk, Martiff, and Myrrah split the grave-goods, and leave.

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78: The Risen King
our heroes meet the wolf...

Drea is dead, but the battle rages on!

The Risen King, formerly Aloysius Bouchard, comes down the stairs from the tower above. The rod-bearers — Ervendio, Golgaraz, Valeria — feel instinctively that, though this is the body of the fallen Aloysius, it appears to be a corpse animated by the spirit of the Wolf of Arcworth — Nemonad Arcworth himself!

“You are arrived too soon,” says the Wolf, “but I will see you returned to my bosom!”

The death knight Sir Robert Husk points to Valeria and unleashes a devastating power word: kill. Though she should die, it is Marq Urd who sacrifices himself so that his knight and master might live. “Second” Marq falls, and Valeria falls apart.

The battle falls into chaos. Nemonad summons several spider-fiends and one of the Barrow Knights turns against them. Bea is separated from the others and one of her spells surges — she now believes herself to be her most charming with her finger up her nose. Husk hurls a fireball at the party — Valeria’s holy trident deflects it, saving their lives. Ervendio and Golgaraz turn the party ethereal and they escape Eddistone Point.

The Revengers have met their enemy and they have fled. They bring the corpse of Marq Urd, but they leave behind the Barrow Knight who turned against his fellows when he sensed evil around them. Fleeing back toward Grudgewood, they intercept a message from Eddistone that reads:

Regretful announcement that Drea the Frowzywig has passed … suspicious circumstances … please detain the Knights of Grudgewood for questioning

At the toll bridge they bury Marq. Golgaraz magically constructs an elaborate crypt for their friend, and Valeria composes a poem in his honor:

In this tomb lies a knight who was so bold;
with a sweet dog-like mien
and a heart never mean
if you know what I mean.
a noble and virtuous kobold.

For adventure he never sought no gold
He would fight for the right
to do only what’s right
up until his last rite.
That noble and virtuous kobold.

He died fighting evil long foretold,
but he left his own mark
when his blows hit their mark
and he cried “I am Marq!”
And we weep for our virtuous kobold.

Camping and putting their friend to rest, Carol/Ann wonders aloud what and why they had just fought, fled, and lost for. Why did Drea have to die? What was she doing with Husk and the Wolf? Was she in league with them, or their thrall?

What now for the Knights of Grudgewood? For Mildred’s Revengers?

XP
Group Awards
Escape from the Wolf 600

Group Total: 600 Individual Award: 100

Individual Totals
Bea 3100 (Finger Pickin’ Charmer 3000, Group 100)
Ervendio 3100 (What Did We Just Fight For? 3000, Group 100)
Golgaraz 3100 (Ethereal Guide 3000, Group 100)
Kit 3100 (Parley Deferred 3000, Group 100)
Mildred 3100 (Almost A Frowzywig 3000, Group 100)
Valeria 3100 (Weep for a Virtuous Kobold 3000, Group 100)

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77: Infernal Command
our heroes return to Eddistone Point...

Valeria says goodbye to her grandparents in Sri Raji. As they prepare to travel the urth in their own right — their generations-long task of looking after Kit’s egg finally complete — Valeria secretly slips 200 gold pieces into their luggage. They, too, slip 200 gold pieces into Valeria’s bags.

The Revengers travel to Skunt by mushroom boat, a bustling fishing village in the south of Barrow Wood — a kingdom they have played such a key role in building. From Skunt they catch a trade caravan to Grudgewood. This part of the kingdom, once a wild and wooly playground for brigands, was now downright civilized.

The Revengers encounter a familiar white camel — it’s Georgie! He not only survived the spider-fiend attack back in Amara, he’d been bought and traded all the way to Grudgewood. Georgie gets spooked when Kit tries to eat him, and all of the caravan camels run away. Valeria jumps atop Georgie and calms him; the others are reined in by Valeria and Chow Chow.

Returning to Grudgewood, Valeria meets Mayor Mammarie. Bea tries to intercept/interject in their interactions, in case Mammarie proves to be a bad influence. Mammarie invites Bea to an upcoming town meeting, which Bea accepts.

Mildred, Valeria, and Marq head out to Mildred’s grave. Mildred digs up her own bones — touching them, Mildred’s demon lord speaks to her. Mildred’s two bodies are … merged. The memories of her two lifetimes are returned to her and she finds herself an old kobold again. Her demon lord tells her she’s finally met her first challenge. Her next task is to destroy the Frowzywig — Drea, the Purple Witch of Eddistone Point, and one of the rulers of Barrow Wood itself.

After Mildred’s “resurrection,” she and Bea compare memories. They were both dead once, they met on the Yggdrasil. Bea gives her corpse’s mummified finger to Mildred.

At Red Al’s tavern, Mildred makes a case to go confront Drea — but she withholds her intention to kill her at the behest of a demon lord of chaos.

The Revengers return to the toll bridge, the site of one of their first adventures. This time, they pay the toll to cross — a copper piece apiece. They travel to Eddistone, around which a small village has bloomed. They are met by wary guards, who tell them Drea is very busy — too busy to meed with adventurers. But they announce themselves as the Knights of Grudgewood and are granted entry.

The first floor of Eddistone Point has been changed from a stable to an audience chamber. Drea sits on a grand dais, with a hulking and menacing armored man to her side — Kit recognizes him as Sir Robert Husk, the Arrikkhan and a death knight. Husk radiates evil, but Drea does not.

Kit initiates peaceful parley as Mildred tries to pick a fight with Drea. Drea is reluctant — she will not give up her title as the Frowzywig. Drea says The Risen King — formerly Aloysius Bouchard, but now a living god — is resting and unavailable to be seen.

Valeria asks Drea is she realizes Husk is evil. Drea says that good and evil, law and chaos, are all tools in the hands of their wielders. Valeria draws her trident and challenges Husk to combat — Husk accepts! Mildred mutters thankfully under her breath.

The Barrow Knights rally around Drea and Husk. Golgaraz webs some of the knights and Lil Yankee throws a boomerang at them. Bea conjures a shadow elephant and Ervendio prays for his party’s protection. Marq takes a defensive position near Valeria, who begins her duel with Husk.

Drea dimension doors away, but inadvertently leaves her owl familiar behind — the same owl who once came to the Revenger for help when Drea was imprisoned in this very tower. Mildred magic missiles the owl, killing it. Drea dies — the demon lord appears to Mildred again, telling her this was completed her second of three tasks. Her next and final task is to tame the living god.

Drea is dead, but the battle continues….

XP
Group Awards
Georgie! 1000
Overdue Toll 1000
Drea the Frowzywig 12,000

Group Total: 14,000 Individual Totals: 2334

Individual Totals
Bea 5334 (Civic Responsibility 3000, Group 2334)
Ervendio 5334 (Captain of the Knights of Grudgewood 3000, Group 2334)
Golgaraz 5334 (Boomerang Yankee 3000, Group 2334)
Kit 5334 (Parley 3000, Group 2334)
Mildred 5334 (Self-Resurrection 3000, Group 2334)
Valeria 5334 (Hump-Wrangler 3000, Group 2334)

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76: Old Egg
our heroes return to Sri Raji...

Before leaving the Moon, Mildred and Svendar meet up one last time. Mildred tells him he was one of her only friends in the Chaos Storm; Svendar says he was pretty sure Mildred was a figment of his imagination for a few years. They agree to get married if neither of them have fallen to evil in ten years. Svendar considers them engaged; Mildred is pretty sure one of them will fall to evil.

On the spelljammer ride to Urth, Carol/Ann enjoys the attention of more moon elf sailors, but she playfully resists their charms. Golgaraz chases Li’l Yankee, keeping her tethered to the ship — and safe. Ervendio tells his brother Sasha about possible landing places for the elves and their proposed outpost. The elves plan to check out the necromancer’s island, where Melisende presumably still practices her dark arts.

The Revengers are dropped off at Sri Raji, where they discover a massive mushroom has grown out of and over the old ruined temple of the maharajah. They soon discover the mushroom mountain is their old friend Khalid — and that Khalid has spored many copies of himself, who go about their mushroom king’s business on the small island. They have dinner with Khalid, who is delighted to see Ervendio and Bea again.

The party takes a boat ride south to the college at Tvashtri. En route they are attacked by several white-haired weretigers from the riverbank, shot with bows & arrows. Carol/Ann is nearly felled, but Ervendio saves her. They evade the lycanthropes with some magical fog from Golgaraz.

At Tvashtri, they are met by Billie, now a full-fledged professor. She is unable to find information on dark elves, as requested by Ervendio, but she leads them to one of Khalid’s spore-clones who has already dug up information on the Wolf of Arcworth and the Rod of 7 Parts. The rod is a phylactery, and the Wolf’s soul is therefore splintered. Once assembled, he will regain the entirety of his power.

According to the spore’s research, since the Wolf is a creature of Chaos and the rejoined Rod is an object of Law, they would both be destroyed were they to enter (or be forced to enter) the Plane of Concordant Opposition (aka the Outlands, the area surrounded Sigil’s spire in the Outer Planes) at the same time. They would both be “phased” into true neutrality and destroyed forever.

Or … the Khalid-spore believes his research of old texts indicates another possible solution: friendship! He’s not sure what that means, but he finds the concept exciting — indicating the problem of the Wolf could be solved without violence.

Ervendio thinks it might mean they can bait the Wolf to the Outlands by telling him Edrick is there. Mildred points out that “that’s not friendship”; Ervendio is not convinced.

Leaving the college, the Revengers travel to Parata to visit Minja’s adopted parents/Valeria’s grandparents. They are as silent as ever, but they seem to have been expecting the Revengers. They lead them down to a hidden basement, where a strange, old egg awaits them. They bash at the egg, forcing it open — it sprays an acid splash that, once again, Ervendio heals.

The strange creature in the egg reaches out to Valeria telepathically — S I S T E R — and the others hear a strange, mental static. A larval thri-kreen emerges from the egg. It is Kit Tik, The Garath, a Knight of Mypp, and the long-hibernating son of Teks. Minja’s mother tosses a chatka to the insectoid, who catches it instinctively — it fooms into flame — and the Revengers’ ranks grow by one….

XP
Group Awards
Mushroom King, 6000
Weretigers on the River, 1950
College Try, 3000

Group Total: 10,950 Individual Award: 2190

Individual Totals
Ervendio 5190 (Carol/Ann’s Keeper 3000, Group 2190)
Golgaraz 5190 (Yankee Chaser 3000, Group 2190)
Kit 5190 (Larval 3000, Group 2190)
Mildred 5190 (The Marriage Pact 3000, Group 2190)
Valeria 5190 (Sister! 3000, Group 2190)

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75: Goodnight Moon, Goodnight Bertram
our heroes return to urth...

Bertram holds a memorial service for Roger. He burns Roger’s remains and offers a remembrance of the deep gnome who died on the Moon … but perhaps Bertram was speaking about himself as well?

“I’ve sometimes had to do things I’m not proud of, or adopt a persona that I loathe in order to finish a job,” Bertram said. "I don’t stand here today in judgement of Roger. He was born under different circumstances, but for all intents and purposes we could have been the same gnome.

“Maybe, maybe that’s why I’m here today…speaking at his funeral. Because I too am flawed, you know? I tend to abuse those most eager to please me. I remember, after weeks of Roger leading us through the Underdark, I couldn’t even remember his name. I told him to go back, that the world up above wasn’t safe for people like him. But that didn’t frighten Roger. In fact, he drank this new world in, and tried to adapt as best he could to the light.”

Ervendio’s sister Tryan arrives and takes her place as Matron of House Kuraphai. Ervendio convinces her to begin scouting Urth for a Kuraphai outpost, the first such elven settlement in generations. She agrees to send a scouting party on a small spelljammer, which will also return the Revengers to the surface below. He also asks Tryan to send word to Ervendio if Markaerus, his lost friend and companion, returns safely from the wars with the mind-flayers.

Ervendio takes Bertram to the ruins of the elven estate destroyed when Bertram inadvertently fermented rebellion there, years before. The place that Bertram tried to forget — tried to make Ervendio forget — the place that ultimately led them both to Grudgewood.

“Do the elves that died here deserve to be forgotten by the gnome that incited rebellion against them?” asked Ervendio. “Say their name. Say her name! This house does not exist anymore. Killed for their generosity.”

Though the bones of many gnomes laid unburied on this estate, the elves who died there had been interred. Ervendio led Bertram to the gravesite for Bree, the elven girl who died before Bertram’s very eyes. Finally confronting their shared past, Ervendio and Bertram could not come to an agreement on the meaning of what had happened on that elven estate, so many years ago.

Meanwhile, Golgaraz — now a gnome himself — introduces “Lil” Yankee to his new physical form. Though initially afraid, Yankee is calmed by Golgaraz’s telepathic assurances. She actually enjoys how small Golgaraz is now, and takes to wrestling him and tossing him about. Carol/Ann, meanwhile, has lost interest in Golgaraz as a romantic partner — but finds herself entertaining a gaggle of moon elves, entranced by her exotic underdark beauty.

While Valeria tries on dresses with the new matron of House Kuraphai, Bea researches the spellbooks and items recovered from House Silverwind. Bea nearly loses her mind reading the Vacuous Grimoire, she discovers the magical properties of a powerful lyre, a lucky horseshoe, and a fate-bending yo-yo.

Peering out over the lunar landscape, Svendar seems calmer after his torture at the hands of Darcie Bill. He relates to the Revengers, as best he can, the roles played by the different Knights of Mypp:

  • Svendar is the Paramander, a balancing force. He seeks to understand all sides, but take none.
  • Darcie Bill is the Fantra, a force of pure chaos. Not to be trusted. If the Count trusts him — that may be the enemy’s undoing.
  • On the other hand, the Lyan — his name in this era unknown to Svendar — is a force of pure law and order. He and Darcie Bill will surely be at odds in the coming conflict.
  • Jad was the Myrikkhan, a good dwarf who was, according to Svendar, “doing the wrong thing for the right reasons.”
  • The Garath is another force for good. He can sense the current Garath on the Urth, somewhere, but he does not know what role the Garath will play.
  • The Illrigger is dead — an evil being who nonetheless played by the rules.
  • The Arrikhan is the most dangerous of the knights. An evil being who, in Svendar’s time, was an undead knight called Sir Robert Husk. Svendar believes that Husk is still the Arrikhan of this era, which means he has only grown stronger over the centuries.
  • The Count Who Lives is the leader of Gith and the leader of the Knights — a vampire who possesses Rex, the seventh piece of the rod.

Svendar reveals one way to destroy to the rods and stop the Wolf from regaining their power: if the pieces are assembled in the incorrect order, those pieces will be destroyed — along with the person performing the ritual to reassemble them. Valeria is tempted to do so, but she worries that this will only delay the Wolf’s return, not stop it for good. Svendar offers to take the Revengers’ pieces and perform the ceremony immediately, but the party declines.

Svendar takes his leave of the group, intending to return to Urth and pursue his mission alone.

During the conversation with Svendar, Ervendio catches Bertram trying to steal the assembled rod from him. Bertram turns invisible and flees, exiting not only the Kuraphai estate, but the lives of the Revengers. Bertram has left a note in his quarters, but the note was written as if Bertram had stolen the rod and escaped with it. Bertram believes the Revengers have lost their way, and are too willing to sacrifice their morals in order to complete their quest.

Bertram once again finds himself on board the spelljamming vessel of Capt. Boris Dewhammer. Bertram wants to return to Urth, but Captain Dewhammer has “a few stops to make first.” Bertram departs the Moon, and his friends, for points unknown. .

Jeff stays on the Moon, serving as court jester for Matron Tryan. Valeria writes a message to Bertram and sends it into space with a spelljamming sailor. She asks the sailor to toss it overboard once he’s in deep space; the sailor agrees.

With Bertram gone, the others make plans to continue their mission. They board an elven man o war captained by Ervendio’s younger brother, en route for the libraries of Sri Raji, where they will utiilize the old-and-untouched libraries to research the rods….

XP
Group Awards
Svendar’s Story, 6000

Group Total: 6000, Individual Awards: 1200

Individual Totals
Bea 4200 (Homework 3000, Group 1200)
Bertram 4200 (A Parting of Ways 3000, Group 1200)
Ervendio 4200 (Homecoming’s End 3000, Group 1200)
Golgaraz 4200 (Tiny Dad 3000, Group 1200)
Valeria 4200 (Message in a Bottle 3000, Group 1200)

LOOT
no new loot

items identified:

1. Lyre of Building: 1/day, can be used to reverse/protect against disintegrate or horn of blasting, for up to 3 rounds of attack. 1/week, can be strummed to create mines/buildings/etc — the building is created over 3/turns, equaling the work of 100 men laboring for 3 days. Can also be used to build/repair ships.

A d20 must be rolled; on 1-3 (or just 1 if character is proficient with musical instrument), the lyre produces a false chord. If in combat, the chance for a false chord is 1-10. A false chord results in the effects of a ray of disintegrate.

2. Horseshoe of Luck: it never rusts, is always in excellent condition. It faintly radiates magic. Anyone bearing it gains a +1 to all saving throws. A horse shod with it can never go lame.

3. Yo-Yo of Fate. 3-inches. Can be used to add a +1 to any roll, before rolling. Its string shortens by an inch after every “roll.”

rings of no significance

longsword +1, +3 vs. shape changers

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74: Elf War
our heroes join the interelf fray

Plans unfold for the Kuraphai assault on the Silverwind estate. Though a major house has not gone to war with another in living memory, all of the elves know that this likely means one or the other will cease to exist before the conflict concludes.

Ervendio leads the planning. He divides the Kuraphai troops into three groups, two of which will go over or through the forward gates, drawing the Silverwind forces forward. The main force, however, will rappel or feather fall down to assault the main manor itself. The goal will be to neutralize the Silverwind nobles, at which point the Silverwind soldiers and guards will be absorbed into House Kuraphai. Meanwhile, the Revengers will seek to engage with the Knights of Mypp Jad, the Myrikhan and Darcie Bill, the Fantra, find and rescue Svendar, the Paramander, kill the wyvern Sǐwáng, and retrieve the pieces of the Rod of 7 Parts already in Jad’s possession.

Valeria has objections to the plan — while she will fight in self-defense, to the death if need be, she has no intention of being an executioner.

At the estate, Carol/Ann assumes the form of a rat and sneaks over the wall, opening the gate to allow the Kuraphai assault to begin. Ervendio and Bea accompany the front gate forces, while Valeria, Golgaraz, Mildred and Bertram accompany the side-gate forces. Ervendio and Bea encounter Sǐwáng the wyvern, who is tearing through Kuraphai soldiers. Bea attempts to disintegrate the wyrm with her new eye — the first attempt seems to glance right off of the creatures thick flank, but her second turns the great wyrm into a pile of ash. Canicus Dias is revenged!

Another old foe, Jad, the Myrikhan, also meets his fate this night. Cutting his way through the Kuraphai with is flaming scimitar, Ervendio takes aim at Jad with his magic shield — turning the dwarf into an immobile statue of mud. A nearby fracas between elven soldiers knocks and the head off of the mud-that-was-Jad, and the rest of the “statue” crumbles. The only thing that remains unchanged is black, ten-inch rod — the combined pieces of coelum, so long ago stolen from the Revengers by Jad, as well as fiat, the third piece of the rod once sought by Teks Tik.

Bea picks up coelumfiat, but she’s horrified at the lawful order it brings to her mind. She turns it over to Ervendio. Individually, the pieces grant the abilities to produce hold monster once a day for 20 rounds, and to produce haste once a day for 23 rounds; in addition, having been joined together, they allow the wielder to fly at wil, as per the 3rd level wizard spell.

The side-gate team of Valeria, Golgaraz, Bertram, and Mildred move into the Silverwind manor itself. They witness the guards rushing away from the manor to join in the battle at the front gate — seemingly going well for the Silverwinds — only to have the tide turn as the Kuraphai at the cliff join from behind. The manor itself is deserted, with the nobles having taken refuge in secured rooms below ground. They find empty library rooms and entry halls and, going upstairs to the 2nd floor library, a magically-trapped door leading to a tower room.

As Bertram and Golgaraz debate how to undo a magical lock, Mildred turns into a small mouse and creeps through a hole in the stone. Inside the room, she opens the door to let in the others. They find a horrific site — Roger Kervfluffen, their deep gnome companion from the Underdark, has been killed, disemboweled, and sacrificed in some kind of dark ritual.

They enter the opposite tower and discover Svendar, inside a series of wards and candles, with his fiery fists shackled. As they enter this room, they witness some sort of portal closing — someone has just left the room. Golgaraz crosses the wards to free Svendar — and becomes a gnome! Utterly transformed, he frees Svendar and finds himself looking uncannily like Bertram — though still one-eyed. Carol/Ann, in drow-form, naked, and covered in blood after a successful battle, wants to confess her feelings to Golgaraz — but cannot find the attractive half-elf she is looking for.

Ervendio, Bea, and the Kuraphai forces storm the manor. The nobles of House Silverwind are found and killed, though Ervendio learns some other Silverwinds had left the estate when the Knights of Mypp arrived. They may now return and lead their house, though the once-mighty Silverwind family will fall into disrepute. They will no longer be a house of major influence on the Moon.

The Revengers search the manor for clues, treasure, and loot. Ervendio seeks magical items to bring back in tribute to his mother; Golgaraz and Mildred loot the towers; Bertram and Bea investigate the books in the Silverwind libraries; Valeria decides that poetry don’t make no sense no more.

But when they return as victors to the Kuraphai estate, the party is told of a terrible tragedy: Matron Artenia Kuraphai, head of House Kuraphai and Ervendio’s mother, has committed suicide. She was found in her private quarters, her guards unmolested, having slit her own throat. She is found with a note, addressed to her son. Written in his mother’s distinctive hand, it reads:

My Dearest Ervendio,

Congratulations on your victory in this war. Jad will be missed. I will see you at the Mountain That Moves.

Love,
Darcie Bill

The fourth piece of the rod, entrusted to the Matron, is missing. Ervendio’s sister is en route to the Kuraphai estate even now, to take her place as Matron.

The Revengers now possess the first three sections of the Rod of 7 Parts — sections 2 & 3 having already been joined together — as well as the sixth section. Darcie Bill has seemingly taken the fourth, the mysterious Count who rules the Knights of Mypp already possesses the seventh, and the fifth piece remains unaccounted for — though clues have indicated that it can be found at The Mountain That Moves. The final chapter of the quest begins….

XP
Group Awards
Sǐwáng the Wyvern, 1400
Jad the Myrikhan, 4000
Coelum + Fiat, 10,000
Elf War Won, 6000

Group Total: 21,400 Individual Award: 3567

Individual Totals
Bea 6567 (I, Disintegrator 3000; Group 3567)
Bertram 6567 (You Can’t Pick Locks, But You Can Pick Your Friends 3000; Group 3567)
Ervendio 6567 (General of the Kuraphai 3000; Group 3567)
Golgaraz 6567 (Half-Dwarf, Half-Elf, All-Gnome 3000; Group 3567)
Mildred 6567 (Mouse Method 3000; Group 3567)
Valeria 6567 (Can’t Appreciate Poetry 3000, Group 3567)

LOOT
coelum & fiat, 2 pieces of the Rod of 7 Parts (Ervendio)

from the Silverwind vaults (Ervendio) (powers spelled out, since Ervendio claimed them specifically for the Kuraphai)
1. bastard sword, +1

2. cursed dagger, -1

3. Durimal’s Potent Draft: Any drinker of this philter feels confident and strong. All morale checks are successful, and saves vs. mind-affecting spells area t +2 for 24 hours, or until a saving throw fails, whichever comes first.

4. Hypnotic Powder: this powder has a relaxing effect on its user. For 24 hours, the user is immune to all charm, hold, and fear spells.

5. Scroll of Spell-Catching: when held up like a shield, the user rolls a saving throw vs. spell when a spell is cast directly at them. On a success, the spell is “caught” and transcribed onto the scroll. The spell can then be “cast” from the scroll, or learned by a wizard. When cast or learned, the spell disappears and the scroll of spell-catching is blank and can “catch” another spell. Works on wizard spells of 1st to 4th levels.

from the Silverwind towers (Golgaraz & Mildred) (must be investigated to learn what they are)
1. a small lyre that appears to be made of brass.
2. a shiny, rust-free, well-made horseshoe
3. yo-yo with the symbol of a scale on it.

from the Silverwind library (Bertram & Bea) (some tomes’ purpose is clear; one is unknown)
1. Mental Impressions of the Retina: a spellbook by an elven illusionist named Johydee Silverwind. Contains the spells phantasmal force, improved phantasmal force, permanent illusion, and programmed illusion.

2. A grimoire with a multi-colored swirl on the cover. Text inside appears to be meaningless squiggles. Requires explicit study/full reading to understand what it contains.

3. Deep Fears of Humanity: a spellbook by Hallone Silverwind. Contains the spells shout, spook, scare, fear, and chaos.

4. a spellbook containing: (5 1st level spells of your choice)

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73: My Dinner with Jad
our heroes have a dinner party

DRAFT VERSION:

- back to the gith cave — drops off grain, talks about “the outcasts”

- teleportation stone! — Valeria gets stupid, ((dogg)) gets psionic powers

- back to Kuraphai — bath house, dinner plans

- Bea was scrubbed clean, Mildred too; Bertram had his back zit popped. Valeria feather falled into the bath, as Golgaraz chased Lil Yankee around.

- Volcano went to the kennel and got pregnant!

- Chow Chow…(lil yankee hanging on on him from underneath)

- Ervendio sets terms for the dinner

- at dinner, Jad makes the case that he wants to lock the Wolf away

- do you want to meet the Count? He can make that happen.

- Jad admits to sending the ghoul/Silverwinds to the Kuraphai estate

- this is an outrage & ends the dinner — Matron wants to/needs to go to war now with the Silverwinds.

- Matron is going to send the Kuraphai to WAR — Ervendio will lead them.

- they are going to go in & save Svendar?

- Jad hopes: “the next time we meet, it will not be with weapons in hand”

- Darcie Bill leaves Bertram a note with a dick-headed snail.

XP
Group Awards
Bath House, 2000
Dinner With Friends, 6000

Group Total 8000, Individual Awards 1334

Individual Totals
Bea 3334 (Walking Stick 2000, Group 1334)
Bertram 3334 (Intelligent Black Head 2000, Group 1334)
Ervendio 3334 (Bathhouse Guide 2000, Group 1334)
Golgaraz 3334 (Weekends with Lil Yankee 2000, Group 1334)
Mildred 3334 (Suck the Life Force Outta Em 2000, Group 1334)
Valeria 3334 (Feather Fall Cannonball 2000, Group 1334)

LOOT

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72: The Avignon
our heroes encounter a very old elf...

BULLET-POINT VERSION/WORK-IN-PROGRESS

- the move through the blasted desert — the go through the museum.

- they find ancient graffiti in elven: no value, go back

- Bertram collects some broken pottery shards. They find the ORB, covering it in a rag and taking it.

- heading across the desert, the Revengers discover an old barracks. Inside Ervendio is attacked by a scorpion. Valeria finds a desk drawer containing a severed skeletal hand wearing three rings. She closes the drawer, but Bea takes the rings. Downstairs, Bertram finds a vibrating dagger and a room full of elven skeletons, dead in their beds. Bertram is nearly buried by sand.

- they discover the Temple of Moon, buried in sand. The basement level is the only extant part of the structure. They find 3 moon cloaks, taken by the elves — Ervendio’s is black, Carol/Ann’s is light gray, Golgaraz’s is a deep green.

- downstairs, the find the EYE, protected by an elven banshee. They start to battle it, but Golgaraz turns the malevolent spirit, and it dissipates and escapes into the desert beyond.

- They place the EYE and the ORB in the Statue of Greyhaven. The sands shift and sink away, and Glimmer Greyhaven rises — or, what he has become. He is now the avignon, a massive, moth-like creature that has spent centuries (longer!) at the center of the moon, protecting a piece of the rod.

- He is reluctant to part with it — he tells the Revengers that the Wolf wants to pieces re-joined, and that by pitting different groups against one another this result only becomes more and more likely.

- (Glimmer speaks to the Revengers telepathically, in each individual’s native tongue)

- Glimmer is prepared to fight the Knights to protect the rod, but is eventually won over by the Revengers. He advises that the Revengers work together to gather the pieces, but then part ways and never see one another again — thereby ensuring the rod will never be rejoined.

- Glimmer gives the 4th piece, called Justitia, to Ervendio, asking him to promise to never intentionally join the pieces together. Ervendio does so.

- Glimmer says there is no way to “fix” the effects magic has wrought on the moon, except to stop practicing magic.

- Glimmer tells Valeria that it was he who convinced Edrick to shatter the rod in the first place — Edrick didn’t want to fight his friend Nemonad.

- Glimmer also reveals that the Wolf has recently returned to corporeal form on Urth, even though his true power remains scattered in the form of the Rod of 7 Parts.

- Mildred offers Marq Prime — the reanimated mammoth skeleton — as a traveling companion for Glimmer now that The Avignon no longer has to guard the rod. Glimmer agrees, and the two depart into the strange desert of the hollow moon….

XP
large scorpion, 175
elven banshee, 4000
the eye & the orb, 2000
The Avignon, 10,000
Justitia: The 4th Piece of the Rod of 7 Parts, 10,000

Group Total: 26,175 Individual Awards 4363

Individual Totals
Bea 6363 (Lady of the Rings 2000, Group 4363)
Bertram 6363 (Sand Bath 2000, Group 4363)
Ervendio 6363 (Justitia 2000, Group 4363)
Golgaraz 6363 (Banshee Turner 2000, Group 4363)
Mildred 6363 (Goodbye Marq Prime 2000, Group 4363)
Valeria 6463 (Bug Buster 2000, Had Actual Baby 100, Group 4363)

LOOT
broken pottery shards from the Yaramulke museum
the ORB (placed on the Greyhaven statue)
a vibrating dagger
3 rings
3 moon cloaks (Ervendio, Carol/Ann, Golgaraz)
the EYE (placed on the Greyhaven statue)
Justitia: 8-inch segment that can create a gust of wind five times a day. The gust is 10 feet wide and 200 yards long.

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71: The Lost Tribe of Gith
our heroes explore a deserted elven city

At the Kuraphai estate, the surviving Silverwind guard is brought in for questioning. Matron Artenia arranges for the body of the ghul and dead Silverwinds to be recovered. The Matron seeks Ervendio’s advice/thoughts on moving forward.

Bea learns that the tiara won back in Ocean’s Deep can make her younger, but at the cost of experience and memories. (Mechanically: it de-ages 2d6 years and takes away 1d4 levels)

Realizing the other Revengers have entered the Hollow Moon, the Matron allows Ervendio and Bea to follow them with a traveling stone — it allows for instantaneous transportation, but at possible psychic cost. Glimmer Greyhaven can be found in the Hollow, but may not be recognizable as an elf anymore. The Matron tells Ervendio and Bea, “You will need the Eye and the Orb to find him.”

Using the stone, they are (safely!) transported to Yaramulke, a once-great elven city, now in ruins. They meet the rest of the Revengers at a ruined mural/visitor’s center. The magic of the mural still works, and a moving picture on the obsidian stone tells a story of the city — it was founded by another Greyhaven, long ago. Though the place where the city once stood is now covered in sand and ruins, the mural pinpoints where Yaramulke’s museum once stood — and that is where they can find the Eye of the Moon.

Heading across the trackless desert, the Revengers cross the bones of an old, ancient, very deceased mammoth. Mildred animates the bones, naming the creature “Marq.” Actual Marq, now Second Marq, feels ashamed of himself.

The Revengers discover a cave where near-savage githyanki live. They are dressed in tatters and are surviving off of scraps off food. Bertram, invisible, steals some cheese crumbs. Ervendio makes friends with one of the githyanki, trading information from the natives for (magically conjured) food in the morning. Valeria uses her paladin powers to heal the illest one.

Golgaraz takes pity on a little girl of the tribe — Lillian, near wild, ignored by the others because her parents have died. Golgaraz dubs her Lil Yankee and adopts her as his own.

In the morning, Bertram asks the githyanki their wildest, most decadent dream: a bone marrow soup. He makes it, with cook. Even this modest spell seeps life energy from the barren moon. After the feast, the tribe tells them that the Eye is in the museum and the Orb is in the temple — both must be placed in the Statue of Greyhaven in order to find Glimmer. They are warned to avoid the cacti, which are totally normal cacti, in that it will spear you with needles, drag you close, and suck your blood.

En route to the temple, the party finds a ruined warehouse. They creep down & inside, discovering LOOT. Including some books & weapons & very old jerky & various spices. They rest for the night. Valeria eats all of the jerky and peaches; Bertram invisibles her so (Second) Marq cant’ see her poop. Carol/Ann ponders murdering Lil Yankee, to bond Golgaraz to her.

The firelight slowly fades…night in the hollow moon is a soft, cold blue….

XP
Group Awards
Teleport Stone, 600
Gith Friends, 2000
Lil’ Yankee Joins the Party, 3000
Warehouse Rummage Party, 3000

Group Total: 8600, Individual Award 1434

Bea 2934 (Tiara Questions 1500, Group 1434)
Bertram 2934 (Cheese Thief 1500, Group 1434)
Ervendio 2934 (Mission from Mom 1500, Group 1434)
Golgaraz 2934 (New Dad 1500, Group 1434)
Mildred 2934 (Hello Marq Prime 1500, Group 1434)
Valeria 2934 (Ill Reparations 1500, Group 1434)

LOOT
Crate (5): A magic item from DMG Table 7-1 or see Magic Item Compendium Appendix 2 (Magic Items)
- Crate (4): Beef, Smoked (Meat) 4gp per lb (808gp)
- Crate (3): 1d3 Shields from DMG Table 7-4 or Magic Item Compendium Table A-3 (Armor/Shields)
- Crate (2): 2d4 Uncommon Weapons from DMG Table 7-12 or Magic Item Compendium Table A-4 (Weapons)
- Crate (1): 2d4 Uncommon Weapons from DMG Table 7-12 or Magic Item Compendium Table A-4 (Weapons)

Crate (19): Ginger (Spice/Seasoning) 10gp per oz (9,600gp)

- Crate (18): Lemon balm (Spice/Seasoning) 2sp per oz (192gp)
- Crate (17): Poppy seed (Spice/Seasoning) 8gp per oz (7,680gp)
- Crate (16): Fabric, exotic (Commodities) 1gp per lb (60gp)
- Crate (15): Fabric, fine (Commodities) 25sp per lb (150gp)
- Crate (14): A magic item from DMG Table 7-1 or see Magic Item Compendium Appendix 2 (Magic Items)
- Crate (13): Prunes (Dried) 3gp per lb (180gp)
- Crate (12): Perfume, rare (Commodities) 18gp per oz (17,280gp)
- Crate (11): Peaches (Dried) 15gp per lb (900gp)
- Crate (10): Bergamont (Spice/Seasoning) 3cp per oz (29gp)
- Crate (9): Lumber, local (Commodities) 7sp per lb (42gp)
- Crate (8): An old masterpiece painting (Art Object), 1,400gp
- Crate (7): Oats (Corn) 7gp per lb (420gp)
- Crate (6): A magic item from DMG Table 7-1 or see Magic Item Compendium Appendix 2 (Magic Items)

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70: Too Wounded to Run
our heroes enter the hollow moon...

En route to the Janglemancer statue on the Moon, Golgaraz hears the voice of his deity, Saerilenne. A primal and largely forgotten elven goddess, she warns Golgaraz that there are two halves to the Moon — one verdant and green, the other … different.

Marq tells Valeria that the Mountain That Moves, referenced on the Grudgewood Janglemancer statue, is an old kobold legend — maybe where they come from — and it appears in the Horse Plains every 20 years or so. His mother told him about it!

After revealing the statue’s secrets, the Revengers are ambushed at the statute! A group of guards from House Silverwind, led by a great ghul dressed like one of those the Revengers encountered on Jad’s boat. They shoot one of the Kuraphai guards in the leg with an arrow and announce that no one else will get hurt if they turn over the letter they found in the statue.

Valeria takes an offensive stance — the ghul takes off its mask, revealing its donkey ears — everyone laughs — battle!

Valeria takes some hits from the ghul; Bertram turns invisible; Mildred “amplifies” her spells, drawing on the hidden power of the Moon itself — it causes intense pain to the elves closest to Mildred and the grass around her feet turns brown, brittle, and dead. Golgaraz and Marq join Valeria in melee against the ghul, and the Revengers easily best them.

One Silverwind elf dies, one is captured, and the rest run. The ghul is killed by Valeria. Bertram invisibly follows the escape Silverwind, watching them clamber over the wall that borders the Kuraphai estate. The Kuraphai captain takes the survivor back to the manor to be questioned — the guards tell the Revengers they can reach the Hollow Moon by going to Fort Nost, located in the wooded area of the Kuraphai estate. But they are probably, technically, not allowed to do so — so don’t be weird if they get caught.

At Fort Nost, they find the body of an old elf — a guard who looks like he died there peacefully. They cannot find any notes, letters, or clues to his identity in the small fort’s clutter — only a staircase leading down. Mildred speaks with dead and learns the hollow is past the gate, the gate is at the perimeter, and that there is no key.

They remember — hey! — they did not check the bodies of the dead ghul and Silverwind elf. They double back and and discover, on the ghul, a simple scimitar, a single jeweled glove, and a jeweled basket.

They return to Fort Nost and rest. Marq pledges his sword to Valeria and becomes her squire/henchman. Patrolling the perimeter of the fort, Golgaraz communes with Saerilenne again and learns that the way to the hollow is “down.” She expresses concern that there is a foreign influence on his mind.

After a rest, they enter a tunnel in the fort’s basement. There is a hot, hot heat in the tunnel, and after a few hours of walking they experience a gravity switch and find themselves in a ruined, desert landscape with an inversed horizon — curving upward, and around them. A single red orb floats freely in the middle. The Hollow Moon is a blasted, dead landscape.

The tunnel opens onto a well-trodden road. Following it, Mildred spies a murky, inky black watering hole. Valeria detects great evil coming from the water, and they avoid it. They are struck by a sudden sand storm and they nearly lose Golgaraz — Marq wanders off, but they manage to find him.

After the storm, they encounter a group of traveling, silent kenku traders. They spend hundreds of mammaries* on a ring, an owl amulet, a top hat, a new shirt for Marq, bread and water and bracers — but it all turns to dust a few hours after they part ways with the traders.

traders.png

Valeria, in her metal armor, is drenched in sweat. There is sand in their waterskins. The horizon is filled with a dead, imposing desert world. But — what is that, shimmering in the distance? A structure, or a mirage….?

XP
Group Awards
Elven Guards, 2520
Great Ghul, 2000
Into the Hollow Moon, 1200
Kenku Traders, 4000

Group Total: 9720 Individual Awards: 2430

Individual Totals
Bertram 3930 (Invisible Tracker 1500, Group 2430)
Ervendio 1500 (Home with Mother 1500, Group -)
Golgaraz 3930 (Moon Whispers 1500, Group 2430)
Mildred 3930 (Flaps & Folds 1500, Group 2430)
Valeria 3930 (There’s Evil in the Water 1500, Group 2430)

LOOT
1 jeweled glove
1 jeweled basket
1 scimitar (non-magical)
lots of sand (kenku items)

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