AD&D - New World

59: Alas, Poor Olde Jongle G. Janglemancer
our heroes delve under ground, into time

Past the empty torture room, the Revengers find a number of tiny, cramped prison cells. Only one cell is occupied — the Revengers meet Andrew ApFittle, male heir to the ApFittle clan of Birnam. He has been imprisoned in the ApBlanc castle for months — or longer — because his family the Ogre in the war against the Wolf.

Andrew is convinced he has been with lycanthropy by a wererat in his cell. Andrew constantly beats the rat to death, only to watch it come back to life. Valeria kills the wererat with her holy trident Wolfsbane. Andrew also begs to be put out of his misery, and after much debate Valeria gives him her trident. He drives the points through his neck and jaw, killing himself instantly.

The violence is too much for Bertram. Thinking of his fallen friends Canicus and Proteus — of Teks, who aged and died almost before his very eyes — he has a nervous breakdown. Ervendio comforts him, but Bertram thinks it’s all too much, all too wrong. What if they could have found the master wererat and saved Andrew?

Jongle is also outraged — he confronts Valeria, who says that she hopes he would have done the same for her if she had been infected. Jongle says he would not. Bertram says what she did wasn’t right. Valeria says that sometimes what’s good isn’t right.

The move deeper into the basement. In another cell, they discover Brianne ApBlanc, the missing daughter of the castle’s lord. She says her father is named Tristen, and that he imprisoned her when she wanted to leave the castle and follow the teachings of the druids of the groves. She tells the Revengers that her brothers are both dead — Gilan by wolf attack and Morholt killed in his bed by an assassin. She believes her father is evil and is some kind of “daytime vampire” — a drinker of blood, but not undead. She has never seen him at night at all, her entire life.

She is given a cloak, a waterskin, a bootknife, and Harpo — who is also there and has been the whole time — and freed from her cell. She thanks the Revengers and takes her leave of them.

The Revengers discover another sub-level of the basement, and a hallway filled with traps. Valeria almost dies in an acid pit, and Bertram begins to meticulously check the floor for more pits. While looking he falls into one himself, but he is saved from falling by Bea’s feather fall, and the group rescues him. At the end of the deadly hallway, the Revengers discover the Lord’s Treasury.

Inside they find several closed chests and, pedestals that hold, respectively, a ring; a bottle; bagpipes; a black rod; and a scroll. Bertram identifies that they are all “enchanted,” except the scroll which is “protective.” The rod, while magical, does not give up its secrets to Bertram’s spells. But ruat tells Valeria that it is lex — the sixth piece of the Rod of 7 Parts.

As they prepare to check the pedestals for traps, a cold presence enters the room. It is a ghost! The same spirit they encountered earlier that aged Bea prematurely. Again it appears to be hideously burned and with a gash or scar across its neck.

Valeria attacks the spirit with Wolfsbane while the others prepare their defenses. The ghost points at Jongle and keens — and Jongle ages 40 years on the spot, becoming an elderly, liver-spotted goblin in an instant. As an old goblin, Jongle reaches for the bagpipes and blows: a fog fills the room, erupting from the pipes themselves.

Bea’s spells prove ineffective against the ghost, but Valeria manages to do some damage with her holy trident. The ghost tells them, “You should not be here!” and he fades away….

XP
Group Awards
Wererat in a Cage, 270
Andrew ApFittle, 6000
Brianne ApBlanc, 6000
Entrance to the Lord’s Treasury, 3000

Group Total: 15,270 Individual Award: 3,054

Individual Totals
Bea (Feather Fall For a Friend 950, Group 3,054)
Bertram (No Lockpicks 950, Group 3,054)
Ervendio (A Friend Indeed 950, Group 3,054)
Jongle (So … Old! 950, Group 3,054)
Valeria (Suicide is Painless 950, Group 3,054)

LOOT
Bagpipes of Fog: Blowing these bagpipes allow its possessor to blow forth a thick cloud of heavy fog equal to that of a fog cloud spell. Each round spent blowing it creates a 10-cubic-foot fog cloud. The cloud lasts for 2d4 rounds after the last round of blowing the instrument.

View
58: In A Vampire Castle, No Holds Barred
our heroes travel deeper in a time-lost castle...

In the kitchen of Grimland’s castle, the Revengers discover the boy Gilan has died by wolf attack. Jongle convinces the cook, Rosalie, that he has been in touch with Gilan from beyond the grave.

The butler, whose name is Weevil Purplebottom and who shares an ancestor with Bea — wants the Revengers tossed from the castle, at swordpoint if need be. Rosalie tells them to stay hidden until nightfall, she will come talk to them.

Valeria is horrified that her dad is a liar. Bertram wants to burn the whole castle down, retrieve the rod from the ashes, and walk away from the entire affair.

Harpo, who is also there, tries to hold Bea’s hand. Volcano — and everyone else! — objecst thoroughly and Harpo is really embarrassed.

Meeting with the cook after sunset, she brings them inside the castle. Jongle convinces her that Weevil and “the master” are in league together, orchestrating Gilan’s death, and that the master of the castle is a vampire. Rosalie tells them that not only has Gilan died — the family’s older son, Morholt, was killed within the castle walls, and their daughter, Brianne, has disappeared entirely — all within the last year.

Weevil threatens to stumble upon them and Golgaraz creations a distraction with dancing lights to scare him away. Weevil calls out that he’s seen a g-g-g-ghost and runs away, but Rosalie also is pulled away from the Revengers — they gain no more information from her this night.

The Revengers move deeper into the castle. They go downstairs, briefly raid the pantry. They find a basement room holding the castle well and Valeria, on the group’s suggestion, dives down. Her attempt to climb fails and she falls into the cold, clear water below, and Jongle instinctively goes after her. They both find themselves in dark, watery cavern, but discover nothing else of note. Jongle turns into a bat to fly out, and back topside, he nearly chokes on a blood leech injested in the water below. He coughs it up and steps on it, bursting the creature under his foot.

In further reality warping, Golgaraz briefly becomes trapped when his robes are transformed by a wild surge into an ubroken suit of iron — but Bea’s alternate reality undoes this state of affairs as if it never occurred.

Before the Revengers leave the well room, a wailing ghost comes downstairs! He resembles a younger man with long, black hair who has been terribly burned all over his body. There is a great gash or cut across his throat. He points at Bea and his terrible keening accelerates her age — she ages 40 years in a single moment. Golgaraz attempts to turn the spirit. He fails, but the ghost fades away anyway.

Then, the Revengers hear a voice from the previously empty well. It is a woman, asking if they are Brianne or if they have seen her. When Valerian answers no, the voice says no more.

The Revengers go back upstairs and investigate the other tower, heading downstairs and spying guards playing cards. Bertram reconnoiters them and Jongle swipes their keys. The Revengers make a plan to draw them upstairs and sneak past them — they create a magical wall, but no one wants to get the guards’ attention. Valeria steps out to cause the distraction, but this breaks the spell. They call out for the guards, Valeria hides, no one else does, and the guards attack.

Combat! Golgaraz silences the area and the Revengers are able to overcome the castle guards, leaving them tied up.

They move on past the guards and discover a grisly torture room, empty but obviously used quite recently. The floor and the torture devices are stained with dark blood, the castle is quiet, and it is the middle of the night….

XP
Group Awards
Rosalie and the Ghost Story, 1200
Throat Leech, 35
A Keening Ghost, 100
Castle Guards, 250

Group Total 1585 , Individual Award 317

Individual Totals
Bea 1267 (Old Lady Purplebottom 950, Group 317)
Bertram 1267 (Burn It All Down 950, Group 317)
Golgaraz 1267 (Dancing Lights 950, Group 317)
Jongle 1267 (Ghost Whisperer 950, Group 317)
Valeria 1267 (Cat’s Cradle 950, Group 317)

LOOT
some breads and cheeses (Bertram)

View
Simply Figg: The Lost Discs

Buried in the Hall of Records, a clerk stumbles upon a dusty old box of brass discs while clearing out space for a new collection of beetle specimens that had been recently acquired. Curious, the clerk walks over to his desk and puts on one in particular that catches his eye. “What the hell is this?”

View
57: Castles Forlorn
our heroes explore a time-tossed castle...

The Revengers stand on the precipice of the castle-home of Grimland’s mysterious lord. They hear the sound of combat behind them, they ignore those sounds, and they contemplate the open drawbridge ahead of them.

From behind them, an old friend returns — Teks Tik, missing since yesterday to the Revengers, but for five years for Teks. Now 17, he is elderly and near death. With him is Valeria Janglemancer, the daughter of Jongle and Minja. A baby when the Revengers last saw her, Valeria has lived for 19 years in the Outer Planes with her mother. She has returned to them as a Paladin of Edrick.

Teks collapses, overcome by his extraplanar journeys (and by his final combat with the leechmouths guarding the castle). His last words are to Jongle:

She loved ya Jongle, even when she married that other guy. She loved ya.

Teks dies, surrounded by his clutch.

While the Revengers bury their friend in a rock cairn, Jongle strips naked and takes flight. He’s lost his wife and his daughter’s childhood. Valeria offers a final eulogy for Teks Tik:

I guess he was a father to me. He taught me how to fight and how to hunt. And I’m gonna miss him, and I love him.

Jongle returns to the group, his face streaked with tears, and they enter the castle. All is covered in dust and the rooms have clearly been ransacked — by time, by leechmouths, by both. While checking an intact suit of armor for traps, Bertram encounters some sort of strange, screeching ghost.

But upstairs, something strange happens — the castle suddenly seems clean, well-lit, and full of life. The Revengers stumble upon a laundry room, where they introduce themselves as “the Figg party.” They find a wine room stocked with fine wines — four of the Revengers take bottles for themselves — and the vintage predates the Chaos Storm by several hundred years.

They find a butler preparing dinner for the lord of the castle in a private dining room — he tells them that if they go downstairs to the common dining hall he will make sure the Master comes down to greet them. They continue to harass the butler until he goes off to seek guards. The party follows him down the stairs, but the butler disappears, the castle again seems to be old and abandoned, and they find themselves in the remains of a cold, unused kitchen.

There, among the dust and overturned tables and molded flour, they meet Gilan, a young boy playing with a ghostly dog. Gilan asks them to help him feed his dog. Jongle casts wraithform to better communicate with the dog, but this enrages Gilan, who reveals that he, too, is a ghost. Gilan becomes angry and disappears.

The group hears a sharp keening from the adjacent common dining room. Jongle explores in wraithform and finds six mercenaries, face down in the soups, freshly dead. Harpo, who is still there and has been the whole time, asks if it could be a banshee.

Going back upstairs, the Revengers find a large room of stained glass windows. Only one of the windows is intact — it features the image of a man in a kilt being hit by dozens of arrows.

They continue up to the darkened third floor and find some leechmouths rolling dinner plates down a long hallway, for fun. Jongle sends the plates rolling right back at them, frightening the leechmouths, who run away.

The Revenger decide to head back downstairs. But this time, reaching the first floor they find that parts of it don’t exist! They are in the castle courtyard, standing just outside of a clean, bustling kitchen. They go inside and, about to be run off by busy cooks, Jongle demands to know, “Where is Master Gilan?”…

XP
Group Awards
Teks is: Dead, 3000
Laundry Room, 300
Gilan and the Dog, 600
Leechmouths Avoided, 400

Group Total: 4300 Individual Award: 717

Individual Totals
Bea 1667 (Bridge Crosser 950, Group 717)
Bertram 1667 (The Figg Party 950, Group 717)
Ervendio 1667 (Lead with Caution 950, Group 717)
Golgaraz 1667 (I Don’t Drink Wine 950, Group 717)
Jongle 1667 (A Lousy Father’s Day 950, Group 717)
Valeria 1667 (Welcome Back Valeria 950, Group 717)

LOOT
4 bottles of fine wine

View
The War Within

Bertram_Portrait.jpg

It’s been a while, so I’ll try to keep it brief. I’m afraid to write the Queen about my current situation in lieu of the fact she already considers me to be mad. Through divine providence we have traveled the planes in the hope of acquiring the different segments of the Staff of Arcworth. Many sacrifices have been made along the way, and I fear I have selfishly tried to use those under my protection to further my own goals to the detriment of the unit. One of our former—and now deceased— companions led us to Forlorn, a place beyond time in the eye of the Chaos Storm. It is here we hope to find another piece of the staff, and restore order to our world.

The chaos curse is strongest here, changing and manipulating all forms of matter into twisted and obscene renderings of it’s prior state. The effects of this have been manifold. Of the most odd occurences— my very possessions became sentient creatures, with desires and needs. Food, pots, spices, all of the sudden developing minds of their own, and voices! Oh, I must sound like fool! I had to convince myself many times I was not simply dreaming, or already dead. They say you can’t write in your sleep though, so this entry is giving me solid ground to cling to after all it seems. This is no easy feat, especially when you have just had a two-hour discussion with your writing ink on the various merits of gnomish playwright Stavinslaus Hearn’s deconstructed approach to theater.

I wrote earlier about my selfishness, and over the last few days I have seen it emerge from old, fragmented memories. In my days in the Service, I used people. Life was ubiquitous to me then, I simply had so much of it, and I had no qualms spending it in currency. As if my morals, my culture, meant more than the people I hurt, or killed. I had long conversations with my compatriots well into the night over this very same topic. Were we justified in our actions? Without our craft, we would not have survived as a people, we ultimately concluded. But were we worth saving, and at what cost?

In the Forlorn, sometimes my memories come to me in mere fragments, like faces, or smells. Other times, I get more—a name to go with the face, for example. Bertram Figg became a personality constructed by my own subconscious to explain my existence. The face of my father, or probably a man I met at Steph’s party on St. Klopps Day in Larnam. The face of my mother, or the woman who worked in the bakery on odd days with a gap in her teeth and a warm way about her. It was all a mess, and who was he now? A terrible construct of instinct, emotion, and free will grasping for straws at identity? A Bertram Figg with no one true self, just many aspects of a shattered mirror. A Bertram Figg who manipulates others to get what he wants. Who steals. Who cheats. Who murders. I shudder at the thought of it. And maybe in self defense, this Bertram Figg my mind built for itself, like a cat, splayed out falling from a tree. Calling upon dormant faculties, it made a Bertram Figg who could descend to Urth with grace and fervor to do the right thing. It made a Bertram Figg who looked after the ones he loved, no matter if they are a talking squirrel, or a fully self-aware piece of chalk named Stan (RIP).

Over the course of the last several months, I have lost the trust of my companions. Jongle, Ervendio, Minja, even Bea. My pleas to cease our use of magic have fallen on deaf ears. I have urged Bea to learn to defend herself with other means, but her condition is such that she is often forced to rely on her magic. She seems to have been able to tame a dog to assist her, and lately I’ve been getting the feeling I’ve been replaced, I’m afraid.

It is known this King possesses a piece of the Staff, we were told as much from Ruat.Teks, Minja and her baby Valeria took their chances on the planes rather than risk dying here, or bringing the elements of the staff together without first attuning them. Whatever horde this King has been dispatching from this castle, whatever abominations against the gods take place here, I must do what I can to stop it. For I’m fairly certain I will die here, but I have done my best to put it out of my mind. That’s what we all try to do, even the new guy, Golgaraz. We carry ourselves with all the arrogance and swagger of a pitchball team warming up for practice. Sharpening our knives, preparing our components, reassuring ourselves with the reason we all became adventurers in the first place: to wave our finger in the face of evil, when we know it as evil, and say ‘Hey, not this time, buddy. Not today. Not while I have nutmeats in my filberts. Not ever.’

And the reason for all of this? Another case of a Sovereign scorned lover who sets the world on fire because his stupid relationship didn’t work out, I swear if I’ve seen it once I’ve seen it a million times.

This time, I’m doing it for Petar.I’m doing it for Stiv, and Kurl. I’m doing it for Mildred, Canicus, and Proteus. I’m doing it for Khalid, Smiley, and Shadow Ryder. I’m doing it for Scraps. I’m doing it for Georgie. I’m doing it for Red-mother-fucking-Al. No looking back now, we’re moving into the Castle. See you all soon…
-Bertie

View
56.3: Valeria and the Desert Hermit
Valeria Janglemancer meets a strange hermit...

The plains of Buxenus stretch out endlessly. It is a land of desert scrub, harsh, hot heat in the daytime and frigid cold at night.

The Harmonium patrols endlessly, looking for anything out of place. Wanderers are bored with suspicion, and sometimes they set traps for travelers — “honeypots” to attract wrongdoers who might need a little nudge to actually do wrong.

As the shadows grow long in the foothills and as the temperature drops, Valeria Janglemancer sees the thin spire of a cooking fire. It comes from a small, orderly camp — seemingly empty, though the signs of habitation are present. Meat cooking on the spit, a hide tent lean-to, a few odds and ends of a desert traveler.

Her tummy grumbles and the sound seems to echo through the hills.

She waits and watches, but no one comes. The meat — a small but plump hill-pig — threatens to burn on one side.

Valeria watches the underside of the pig bubble and snorts to herself. She gets up and walks down to the campfire, and then sits and rotates the spit.

The fire is warm. She keeps rotating the pig and digs into her backpack for a piece of hard tack.

She gnaws on it while she rotates the pig.

There’s a cracking of rocks — a few small ones tumble and slide away — and a part of the hill turns, stretches, and sleepily hurrrms awake.

It’s not a piece of the hill at all — it’s a creature. Impossibly tall, yet hunched over. Wisps of white hair peek out from its hood. It’s hands are bigger than Valeria’s head. His eyes are black points of night.

“Hurrrrrm,” he says, reaching out a long arm and grabbing hold of the spit. He takes a bite of the hill-pig. “Your snapping hard tack reminded me I was hungry,” he says.

His voice is like the growl of the urth, like something Valeria feels but does not remember.

“Pig?” He holds it out to her on the spit, juice running down its flank.

“Th-thank you. I hope I didn’t disturb your rest.”

Valeria takes a knife from her boot and cuts at the pig’s haunch. It burns her fingers a bit, but she takes a bite without waiting for it to cool.

“I’m Valeria. Janglemancer. I’m out here looking for something. How about you?”

“Looking for something? Hurrrrrm! Found something!” He raises the fire-roasted pig and his dark, deep-set eyes seem to twinkle. “A quest accomplished! Haw-haw!”

He finished the pig off in another quick two bites.

“Not really enough pig for two, he says, still chewing. “Not really enough for one, but…”

Valeria laughs, and digs deeper into her bag. “You can have some hardtack and some dried fruit, if you don’t mind chewing at it a while.”

She chews at the roast pork for a bit and looks up at the sky. “My friend teaks says that when I was baby, I used to look up at the stars, and try to catch them. Because there were stars in the sky. I wonder why there aren’t any stars here.”

“Have you ever seen a Lammasu?”

“Hurrrrrrrrrm. Lamma-who? Maybe on Seamus’s farm. Once upon a time. Pah!” He spits out the hard tack. “My teeth can’t take it. How do yours do it? They’re so … small.”

He sniffs the air and leans closer to Valeria.

“You smell like something familiar. You smell like home! Hurrrrrm.”

He shares a skin of wine with her — dandelion wine, from flowers he picked himself — and they talk through the night.

“No stars here? Hurrrrm. No. Look down! The stars are us.”

Valeria drifts off to sleep, head light from the sweet wine. She wakes up in the morning feeling more rested than she has since she last slept at home. And even then, she slept restlessly — wanting to get on the road, perhaps. This might have been the best sleep of her life!

But her companion from the night before is nowhere to be found. His lean-to is gone and his piles of baubles and belongings. Valeria is surprised that she slept through the noise he must have made as he gathered everything and packed it on his back.

————————————————————————————————————

Valeria travels on. After days and weeks she comes across what was once, perhaps, a village. Most of the buildings are burned out — some still smolder — and the Harmonium has claimed it for their own. The surviving villagers sit listlessly outside of their homes. The Harmonium have clearly requisitioned their food and belongings, in the name of the war for Nemausus. Some of the villagers are dead, corpses in the roads.

In the middle of town, barely fitting in a large, wooden cage on a cart, is Valeria’s new friend. He looks like he could burst through the cage if he flexed his long limbs. But he simply peers out between the bars as Valeria walks cautiously into town.

“Hurrrrrrrm,” he says. “Hill-pig.”

“Oy! Calls a Harmonium militiaman, hand on his sword hilt. “Who’re you? State yer business.”

Valeria stops in front of the cart, and then turns to soldier. "My name is Valeria Janglemancer. I am on a quest. What crime did the people of this village commit?”

“Obstruction’a supplies and unwillingness ta’ — ey! I axe th’ questions around ’ere, hey? What — is yer quest?”

The large creature in the cage arches an eyebrow and says, “Hurrrrrrm.”

“My quest?,” She says, looking around at the carnage that the militia have left in street. “I am…looking to reunite a friend with his companions.”

Valeria stares hard at the militia man. “Just what were these people unwilling to do, ‘Peacekeeper’?”

The Harmonium militiaman lets out a high whistle and several other of his order turn their attention to Valeria as well.

“Unwillingness to give up supplies fer th’ greater good, hey? Speakin’a — whatya got in yer bag? Food-wise.”

“You men are thieves,” Valeria says, eyeing the gathered militia men. She slips her ax from its place on her back and smashes the lock on the hermit’s cage.

She turns back to Harmonium soldiers, holding her ax low at her side. “Leave the food you’ve taken, and whatever medical supplies you can spare, and go. You have no right to harm these people.”

“Yer’a girl with no business here,” says the Harmonium man, loosening his sword in his scabbard. Others do the same. Two within Valeria’s vision nock arrows to bows. “Would ya break th’ law?”

The hermit peers from the cage as its door swings open. Otherwise he does not move.

“Would you, hurrrrrrm?” he asks.

Valeria lowers her head for a moment. Something insides of her, something deep and real, pushes her to do something for these people. She feels Ruat at her side, and seems to whisper The Law is the Law. Valeria is torn.

Hesitating, she turns to the Hermit. “I am a stranger here, this is true,” she says. "Tell me, friend, is this truly the law of this village, that these soldiers can come and take and kill at their pleasure?”

“If two want what one has, aye,” says the hermit. “They can take it. That is their law. But is it good? Hurrrrm.”

“What’s ’at?” says the Harmonium. “Who’re ya talkin’ at? Friend-who? Put down ’at axe!”

The Harmonium steps forward, past the cage, paying the hermit inside no mind whatsoever.

Ruat wavers. The Law Is… it whispers.

Valeria grits her teeth and tightens her grip on her ax. “The law is the law, certainly, but their law is not good, and it is not mine.”

She turns to the soldier again and says, "Leave these people and go, thief.”

The Harmonium smiles. “Awwww’right,” he says, drawing his sword.

Before it can entirely leave its sheath, he explodes in a shower of mud and dirt.

Behind him, a terribly scarred man steps from a patch of bushes, wielding a short cudgel.

The bowmen let out short, sharp huurrks! and fall in heaps, blood blossoming their tunics like flower petals. Valera can see a wee leprechaun, dressed in trousers and a vest, hopping from the thatched rooftops of the village.

The hermit flexes his lanky limbs and the cage shatters into toothpicks. Members of the Harmonium seem to see him for the very first time, but before they can turn their swords toward him he has picked up two by their heads and smashed them together, leaving a red gooey pulp in his palms.

“HurrrrrmHAW,” he laughs, wiping his palms off. “Good is bloody business,” he says to Valeria.

“One mustn’t take violence lightly,” says the burned man, knocking a charging Harmonium in his nose. There is a spurt of blood and the soldier falls.

“Ye dinna haeva fuhr o’er t’h Harm’o’um — kinna blid as a’ner’one aes!” says the little one, popping in and out from behind soldiers as if stepping from shadow to shadow, his tiny dagger stabbing each one in turn.

“… what?” says the hermit. “What on urth did you just say, Seamus?”

It is a bloodbath — within minutes the soldiers of the Harmonium are dead. The burned man and the little one clean their weapons of blood; the hermit stands before Valeria, a splattered, gory mess.

“Law can be deadly, if you break it,” says the hermit.

“Justice can be bloody,” says the burned man, “if you take it.”

“Venjae aes stickae, if’n yae main aet,” says the little one.

“I — I can’t understand him,” says the hermit. “I’m sorry Seamus, it’s just been too damn long.”

The surviving villagers reclaim their food, but they do not thank Valeria or the bloody trio. They are afraid the Harmonium will simply come back, and next time they will want food and revenge.

“What is right?” the hermit asks the girl. “What would be fair?”

“Right,” Valeria responds, “Would be making sure that the Harmonium cannot harm them.”

“Fair, though, that would just be to give them back what is theirs.”

She looks at the scarred man, careful to keep her eyes on his, and not stare at his scars.

“Thank you. I didn’t want to hurt those soldiers, but I couldn’t let them just kill the people of this village.”

Valeria walks to one of the villagers, a short woman with a gash down one arm. “May I treat this?” she asks?

While Valeria works, she looks at the Leprechaun. “My friend Teks once told me a story that my father told him, about one of your people. Teks told me that my father had been struck dumb by a playing card, and that the Leprechaun fixed it with a wish. Of course, that won’t happen for thousands of years. My Father isn’t even alive yet. But I always liked that story.”

The little one laughs.

“Thassa till wor’ taellin, la’,” he says. “Timmy, twassy, r’ joos play purr’buh. Aye lik’a!”

The hermit looks at the little one and blinks.

“Perhaps we shall all stay the night and share a meal,” says the burned man.

“The girl carries a delicious hard tack, hurrrrrm,” says the hermit. “Hurrrrrm, hurrm.”

In the morning, again, the hermit has moved on. The little one likewise is gone. The burned man stays to help the village heal and rebuild.

————————————————————————————————————

It is nearly a year later. Valeria pulls on Chow Chow’s reins when she notices the campfire and the small hill and the foo dog rears a bit, still unused to the bridal. She pats the thick roll of fur and fat at his neck to calm him.

The memory of the Rakasha’s sneer is still fresh in her mind, and her failure still stings. She could ride through the night; Teks was probably worried. But she could use company right now, she thinks. And this time she has more than hardtack to share.

When she rides into the small camp, though, there is no hermit. The hill is just a hill.

Valeria sits at the small fire, waiting for its tender to come back. Chow Chow sits next her, stone still. She looks up at the featureless sky.

The hermit does not appear before Valeria falls asleep at the fire.

In the morning, the campsite is undisturbed. But in the distance, across the plains, several large, black birds are circling something, flying round & round & round.

Valeria watches the birds while she breaks camp. When she is done, she mounts Chow Chow and turns the big Foo Dog towards the birds.

Chow Chow is slow to move at first. The Foo turns its head as it walk and says, “Black birds. Bad Omen.”

“Let’s just see what it is,” Valeria says." "It might need help.”

The birds are further away than they look because they are also bigger than they look. By the time Valeria and Chow Chow crest the rise and can see the shape ahead of them — at first it looks like bones and a box, stuck with a spear — they realize the birds flying overhead are probably larger than Valeria herself.

As they get closer they see that it’s actually a formian, impaled with a spear, stuck to the hard-packed ground. He is still alive — he is squirming and trying to crawl, but the spear has him held tight.

He grunts and moans and seems to look past Valeria. His eyes are blank. It is unclear how long he has been here like this.

Valeria slides down off of Chow Chow’s back and slips her water skin off of her belt. She goes to the formian and offers the water to it. When it does not respond, she strokes its head for a moment, and then stands and grips the spear. She pulls.

Immediately, Valeria is somewhere else…

She is wielding not a spear, but a trident — a forked, three-pronged weapon of the gladiators. She is in an arena, and her ears are filled with the roaring of a crowd — louder than anything she’s ever heard. The arena pit in which she stands is a bowl, and the stands go up and up and up around it.

She sees a flash of light and a battleaxe swings at her. Instinctively she dodges to the side, landing on her knees. Looking up, she sees —

Teks?

Her friend, her mentor, a kind of father to her. He raises his battle axe as if to swing at her again, to cleave her in two.

“Would you strike down your friend, hurrrrrm? Could it be done? If the good called for it?”

It is a voice — a presence — from somewhere all around her.

The sun beats down. The sweat runs into her eyes. This is real.

Valria crouches under the ax, and looks down at her hands where she grips the trident. She tenses her muscles to spring up, eyes locked on the soft joint where Teks’ thorax meets his abdomen; a spot Teks showed her himself, when they trained.

She lets the head of the trident dip to the side. “I could,” she says. “If the good called for it. But this is neither right, nor fair. There is a creature out there on the plains that needs help, and you took me from him.”

And then she waits, watching Teks, to see if the ax blow will fall.

It does.

Teks chitters something at her, and though she knows a few words of his kreen-language, she cannot make out what this phrase is — something like — the beginning. This is what begins? It doesn’t make sense.

He swings the axe.

Valeria rolls forward at the last moment, waiting to feel the ax bite and hoping she is fast enough. She aims her roll under Teks’ legs—a trick that she learned after months of training against the huge Thri-Kreen.

Teks reaches down with one of his other arms, with a deftness he has never shown since Valeria has known him. He grabs her leg and keeps her from escaping.

The ax falls and she feels its cold bite in her chest.

But the slashing blade seems to … hold. That cold bite stings, and it feels like it is tearing down her front, and when Valeria tries to breathe in there is only a gurgle of blood and air where her lungs once were.

But then the next blow doesn’t come. She is not beheaded, as Teks would have surely done.

She opens her eyes and, again, she is somewhere else.

Or rather, she is nowhere else.

She is nothing. She is watching something she did not exist yet to see.

Two mighty figures stand in a crack in the urth itself, engaged in battle. One is mighty half-ogre, with mighty limbs, raven black hair, shining eyes, and a terrible trident in his hand. The other is a horrible thing, once a man but now a creature beyond life, a one-eyed, skull-faced lich wielding a terrible black rod. A yellow mist swirls around them and a raging storm of chaos erupts overhead.

“You were my friend!” yells the ogre.

“There is only the quest!” yell the lich.

They parry and strike at one another, neither landing a full blow.

“I could have helped you!” yells the ogre. “We could have found a way — a good way — together!”

“You were too stupid!” yells the lich. “You couldn’t see that you were the traitor to the dream! There is no good, no evil — there is law, and disorder — and one strangles while the other breathes free!”

“Don’t do it!” calls the ogre.

“Don’t stop me!” call the lich.

They both rear back their weapons. The storm rages around them. There are other voices without — calling for them to stop, to remember who they are to one another; to strike, to ignore who they once once and do what must be done.

Edrick swivels, twists, and thrusts his trident forward. Nemonad stabs forward with his inky black rod.

They strike one another in an cataclysmic flash.

  • ~ * ~ * ~ *

The storm swirls.

Edrick Half-Ogre and Nemonad, the Wolf of Arcworth are gone. Where they stood there is now a human — the burned man, she has seen him before — and elf — impossibly tall and thin with long, silver hair down his back, someone she has never seen before — they join hands and chant an incantation.

The storm swirls.

The trident is gone and the dark, black rod is broken. It is a Rod of 7 Parts, and it is spread to the far corners of the urth.

The storm swirls.

  • ~ * ~ * ~ *

Valeria is back in the desert. She lays on her back on the hard-packed ground. She is breathing heavily. There is no ax in her chest and no visible scar there, yet she can feel that it was real. Reaching under her tunic she can feel a line that goes down her chest, between her breasts, where the skin is smooth and without feeling.

Chow Chow crouches to one side of her. To the other, the hermit.

He is old again.

“Hurrrrrm,” he says.

He is Edrick, and has been from the start.

He picks at the ground with one long finger.

“I miss my friend,” he says.

Valeria feels the urge to prostrate herself, and also the urge to go to Edrick and hold him like a child. She does something of both, walking over to him and kneeling down to touch his hand.

“My Lord,” she says, "this creature, the Formian, it needs our help.”

“Who? Oh.”

Edrick reaches out the finger held by Valeria. He points to the spear thrust through the formian — not a spear at all, in fact. Valeria recognizes it as the trident she held in the arena, and the trident Edrick held versus the Wolf.

“Take it, though it’s no healing salve. It be a — hurrrm. It be a weapon of death. Death to evil, killed in my name. And if evil be your friends or your family or a formian who needs help? If you wield my weapon, you be a dealer of death.”

Valeria grips the trident a gain, and this time she is not transported. Intsead her hands tingle. She can feel the evil in the Formian. It is a deep and settled evil, the evil of poisoners eaters of ant-flesh. She pulls the trident out, and then stabs down again, piercing the Formian’s head.

When she is done cleaning the Trident, Valeria sits next to Edrick in the dirt.

“I was hoping to use this, instead,” she says, pulling Ruat from her belt. “It was his?”

“Hurrrrm,” says Edrick, resting his head in his hand. “The rod can be a tool. But the trident is the way. When it was mine I called it — hurrrrm. No. That doesn’t matter anymore. What will you call it?”

Valeria thinks it over for a moment. “After he turned on you, they called him The Wolf of Arcworth? How about ‘Wolfsbane’?”

“Hurrrrm. When it was time to fight, I did fight. When Nemo stood against me, I did kill him to save the urth. What will you do when one of your own stands against you?”

Edrick stands and towers over Valeria. His shadow falls over her.

“He can’t be allowed back. He needs to be to rest for all time. Will you forsake all other quests to complete this one? Will you keep the rod from being put back together in the name of the Wolf? Will be the Knight of Zephyrus?”

Valeria shudders a bit as Edrick looms over her. The strange, kind hermit is gone, replaced by something huge and powerful. “I will,” she says.

This time, she really kneels, with her head bowed.

The shadow deepens, grows colder. When Valeria raises her head, Edrick is nowhere to be seen. The shadow over her is a from a mountain, tall and wide, snow-capped and brown.

She rises as a Paladin of Edrick, the Knight of Zephyrus. The First of Her Order.

View
56.2: Minja & Teks -- The Lost Years

A quick sketch…

Start: Minja and Valeria arrive with Irpex in Mycelia. When Teks does not arrive, Minja lingers in the mushroom kingdom, unsure of how to proceed and unwilling to leave in case Teks somehow still arrives.

1: After a few months in Myclelia, Minja is worried that Teks is gone for good. Valeria starts to be consistently sick from the dank/dark/wet atmosphere of the mushroom realm. She (somehow!) acquires a “path key” that functions between Mycelia and nearby Arcadia, giving her a permanent portal between these two realms. She takes Valeria to The Ghetto, a town on the border of Arcadia, where she is able to nurse her daughter back to health. She uses her thieving skills to make a living, traveling + adventuring with her baby strapped to her chest.

2-5: Minja realizes (somehow!) she has traveled through time as well as across the planes — she exists approx 1800 years before the time she knew on the Prime Material Plane. Even if she were to return to Urth, no one she knew would exist there yet. Wanting to at least find the time/space-lost Teks, she teams up with a group of adventurers, but they bicker and part ways when this group refuses to take her seriously as a skilled and equal member of the party. She has better luck when she travels to Mandible, a city of ant-like formians. Initially excited because she thinks she’s found a whole city of Tekses, she soon realizes they are very distinct species. Still, she feels much more at home here with this civilization of law-abiding creatures. She joins a fomorian adventuring party (all of whom are quite taken by the toddling Valeria). They even adventure together to Nemausus, which Minja learns is where she first entered the planes, in an attempt to locate Teks — but to no avail.

6-10: Her adventuring party winds down & Minja routinely returns to Mycelia to check for word on Teks. She spends more of her down time in Mercantus, the humanoid city above Mandible. She finds she has a natural aptitude toward rules & regulations, and finds regular work — when not adventuring — as an attorney and justicar, helping to write contracts and settle disputes among merchants. She also specializes in helping formalize adventuring party contracts, and her past as a cross-planar adventurer makes her a favorite with the hero set. Minja spends more and more time in the city as opposed to on the road, wanting to give Valeria a settled and safe lifesytle, rather than constantly putting her in danger.

11-14: Minja, now a full-time lawyer (“Minja Janglemancer, Esquire”), resists calls to become a full-time judge and justice of the peace, because she is certain that — someday — Teks or Jongle will appear on her doorstep. She finds that she does not miss the adventuring life, but she misses her friends. Teks’s patient understand and Jongle’s sense of humor and honest affection outweigh any bad memories or feelings that she was treated unfairly by the Revengers. She tells young Valeria of her exploits with her first adventuring party, guilty that Valeria doesn’t really remember her father. She sends Valeria to Mycelia for extended visits, and Valeria begins to study in the priesthood of Psilofyr (though she is not formally inducted into the order). Meanwhile, Minja represents a rowdy adventurer named Beano in court — he is accused of “grave-robbing,” which Beano defends as being “just a normal case of treasure hunting.” Minja successfully saves him from imprisonment/banishment/execution, and though he has every reason to willfully move on from Mandible after his case is over, he inexplicably sticks around. Beano, a bird-like aarakochra, is infatuated with Minja. She is flattered, but resists — she is married! — but it is Valeria who points out, using child-like but accurate logic, that technically Minja isn’t married here — not yet. Her father lives in the future! Minja finally allows herself to live fully in the present — in the present, in the past — and falls for Beano. Though they do not formally marry, she lives with the kindly former-adventurer, and they form the most stable and loving family unit Minja has ever known. She finally comes to believe that her adventuring days are behind her, and she will never see Teks, Jongle, or the Revengers again.

14: While on a vacation to see Irpex in Mycelia, Teks reappears.

15: Teks has been training Valeria in martial combat. The Zerka and Gythka are too unwieldy for her two arms, and the battle ax is much too heavy for a 15 year old, but she finds that Tek’s lessons translate well to the trident. Teks takes her hunting out on the plains of Arcadia and encounters the Formians.

Teks’s reappearance causes some strife between Minja & Beano. She starts to believe there may still be a way to return to her old life … but she isn’t sure if she wants to. She’s been here far longer than she ever traveled with the Revengers, and life with Beano is good. They don’t fight the way she used to with Jongle.

16: The scar around Tek’s eye is growing soft. Teks loses sight in that eye. Ruat begins to speak to Valeria. Teks finds a place not far from Minja and Vaeria, with the Formians. He takes an ant-wife. Valeria becomes the bearer of Ruat. Demons attack, but they are turned back by the forces of Law.

The demon attack reminds Minja that she can’t just turn her back on the past — err, the future. She is worried about letting Valeria train with Teks, but she realizes the adventuring life is in her blood — she’s a Janglemancer, after all. Minja and Beano fully reconcile, and they start to discussing getting married.

17: Teks sets out on a quest across Arcadia to find the necessary components to bind Ruat to the other pieces of the rod. Valeria comes with him, despite Minja’s misgivings. His Chitin Rot spreads slowly. (Does this quest succeed?). The pair return from time to time to visit Minja and to stay with the Formians.

Valeria and Teks achieve what the Revengers did not — they discover how to bind the pieces of the rods, and Valeria herself paints the glyph on Ruat. Without telling anyone except Beano, Minja [REDACTED]] everything that the message imparts, and Valeria does not know of its existence.

18: Still Questing, Teks is slowing down. His chitin rot has spread further, and he is losing sight in his other eye, although his antennae still work. Valeria has an encounter with a hermit. When she is kind to him, he reveals himself as Edrick. She becomes a paladin of Edrick.

Minja & Beano recruit some of Minja’s former formian adventuring friends for One Last Mission: they are traveling to Sigil, City of Gates and Crossroads of the Multiverse, to find a way to send her daughter back to Urth. There is a quest to complete, and she is on a Mission from God. Minja is (somehow!) instrumental in sending Teks and Valeria back to the heart of the Chaos Storm.

19: Teks and Valeria leave the Outer planes and return to the Grimlands. Only a few days have passed there. Valeria is a grown woman. Teks is of venerable age; he is blind and he is dying.

Minja has come to believe the Grimlands exists in a very slow-moving pocket of time — since the outbreak of the Chaos Storm, time there has only inched forward, which is why when they left it and went to the Outer Planes they found themselves in the “past.” If they somehow “snap” that pocket closed but stay on Urth, they will most likely return to their proper time — if they can survive the full brunt of the Chaos Storm itself. But, after 19 years, they have discovered how to gather pieces of the Rod of 7 Parts … and join them together, should they choose to do so.

Minja sends her daughter and her oldest friend back home — and she expects, once they get there, Minja herself will be 1,750 years long dead…

View
56.1: Teks & Minja in the Outer Planes
Teks & Minja plane shift to a strange new land...

“Let — let me take Valeria,” says Jongle.

Teks puts his arms around Minja.

“You can’t protect her,” she says, locking eyes with Jongle as Teks reads the plane shift scroll, going to where “they can communicate with Psilofyr.”

There is a bright glare of light, blinding Minja and Valeria and Teks.

As the light fades they are standing in a forest. A very symmetrical forest.

The storm clouds are gone — the chaos storm is far, far away — the trees are tall redwoods, all in orderly rows, with a yard between each row. The grass between the trees is all a uniform height, up to Minja’s collarbone.

The air is clear and fresh.

“Oh, Maharajah,” says Minja, and she falls to her knees, clutching the baby close to her, and she sobs uncontrollably.

“Well now, Minja, there ain’t no need to cry. We’ll get you back to Jongle as quick as we can. We’re just takin’ the long way around.”

Teks looks around at the huge trees and whistles.

“The Revengers told me that the mushroom god held onta this key for a while, and I thought she might help us again. This don’t look like a mushroom palace, though, even if a tree like this could grow some mighty big toadstools. Nothin’ for it but to start walkin’ I guess.”

Teks walks down the long row of trees, rolling the natural path created by the trunks. This place feels right to him somehow, and one of his hands reaches down to touch Ruat. Any suggestions little buddy? he thinks, letting his eyes unfocus a bit as he walks down the easy path.

Ruat trembles slightly and it’s voice — more soothing than before, measured and calm — responds, “This is a place of Law. This is a place of order.”

Minja walks with Teks, cradling Valeria in the crook of her crabby arm, and with the other hand, reaching out tentatively to take Teks’s claw.

“The Revengers are very good at what they do,” says Minja, who had very recently thought of herself (quite proudly!) as a Revenger in full and good standing, “but I think they are — oh!”

Minja stops as she inadvertently steps on a thick, crunchy mushroom cap.

Looking around, Teks and Minja find there mushrooms everywhere — underfoot and growing from trees — where before there had been none.

Looking back from whence they came, small mushrooms are growing from their very footsteps.

Looking ahead again, the mushrooms seemed to have multiplied, as if a severe fungal infection was springing straight from the trees themselves.

There is a deep, resonant thrumming from somewhere unseen, and the distant sound of a grinding of gears.

One of the mushrooms — now grown over two feet high — inclined its cap upward and blinks sleepy eyes at Teks and Minja.

“What’s this,” it says, “but two travelers out of time.”

“Now Minja, I don’t mean to interrupt, but I think we might be surrounded.”

Teks walks slowly towards the large mushroom creature.

“Are you Psilofyr?”

The mushroom creature blinks its black eyes and grows another half a foot. A squishy fungal spore drops from its cap and onto the grass; the spored thing, about the size of Minja’s hand, grows six legs, crawls a few feet, and then is swallowed in a rustling of grass.

There is a rumble — it feels closer this time — and a distant row of trees twists to the side and disappears, as if a great gear has turned.

“I am ”/characters/irpex" class=“wiki-content-link”>Irpex, humble priest of that most exalted polyphore Psilofyr. You seek its dark glowing light. Your petition has been felt across the planes. Why?"

“Well I don’t hold much truck with Gods, most days, but my friends, they told me stores about this rod I carry. They told me the Psilofyr herself carried it before I did, and one of her priests, too. I guess I thought she might be able to help us make sure it is safe. Get it back to where we can hold onto it.”

“You might not truck with the gods, says Irpex, “but the gods truck with you.”

His eyes narrow as he observes Teks and the rod. Other mushrooms, other fungal stalks with eyeballs on the ends, crane and observe.

“We don’t seem to remember Psilofyr ever possessing a rod … certainly not one as powerful and strange as this. It is a thing of Chaos, yet broken it exudes … Law. How strange!”

The mechanical grinding continues unseen.

“The modrons come,” says Irpex. “Lately they have been burning that which does not belong. That means me, and possibly you. But that rod! They may listen to the rod…”

“I’m not sure if posses is the right word. Kept, maybe. I don’t know for sure, you see; Bertram would always interrupt so many times that it was hard to get the story straight. I just wondered if Psilofyr would give us passage back to a place called Grudwood. Or even back to a fella named Khalid.”

Teks looks around as the noise grows louder.

“What is that, by the way? And are the trees over yonder moving?”

“Just the gears of the multiverse,” says Irpex. “What’s a Grudgewood?”

Minja tugs on Teks’s claw. “Teks, this isn’t — this isn’t good.”

Behind them, a line of trees bursts into flame. The sound of buzzing fills the air — dozens of modrons — square mechanical creatures with wings, spindly arms, and single eyeballs — fly through the forest. They spew spouts of flame at the symmetrical trees.

“DO NOT PANIC,” they cry in unison, “THIS IS A REGULARLY SCHEDULED FOREST-CLEANSING. PLEASE STAY STILL AND DIE.”

Something is wrong, says Ruat. I can … sense myself. I am here, but I am also … on the Prime Material Plane.

“Well now, hold on! Nobody is going to be dyin’ here today,” Teks shouts at the strange newcomers.

He looks back at the fungus man and whispers, “now, you said they might listen to Ruat, right? If I distract them, can you get us all outa here? Someplace you think is safe?”

“You new folks, you don;t need to burn us up. We are here to treat with you, as, uh, representatives of Ruat! We bring a message from the material plane!” And teaks holds out the rod in one hand, holding onto Minja with the other.

Spouts of flame shorten and flicker and stop from the modron as they flutter to the ground. The forest behind them is still in flames as they turn their attention to Ruat.

PERFECT LAW,” they say. They kneel down before Ruat and Teks.

“Do you feel that?” whispers Minja, as Valeria starts to fuss. “It’s like that feeling before a storm —”

It is happening too soon, says Ruat. Something is wro—

All around them — Teks, Irpex, Minja, the modron — there is the sound of popping and tearing as the spyder-fiends appear. They resemble giant spiders and fat ticks, all with wolf heads. The air itself seems to sizzle and burn around them, as if this, of all places, is somewhere they should not be.

The ground softens below Teks’s feet. He is standing on a bed of mushrooms.

“This is going to get weird,” says Irpex, and the ground rots and gives way below Teks and Minja and Irpex. They fall — their noses and mouths are filled with the sickly-sweet taste of decay.

Before everything goes dark, Teks sees the spyder-fiends launch themselves at the modron, and the modron turning toward the fiends with fire and whirling blades.

Everything goes black. Then, the darkness is broken by a soft purple glow at the periphery of vision.

Teks is alone. In the soft glow he can see something — something familiar — a figure bound in chains before him.

The Master, says Ruat, in a flat tone Teks has not heard before.

The figure in chains raises its head toward Teks — Teks can see a single glowing eye peering at him through the glowing dark.

The figure struggles, the chains flex but hold true, and the ground softens under Teks again, it rots and he falls.

Teks does not fall — he is handed down through some fungal path.

Teks does not sleep — yet he awakens on a soft bed of mushrooms.

There is a girl kneeling over him. A teenager, perhaps — she looks very much like Minja, but there is something else there, too — someone else in her features. It is so hard to tell mammals apart!

The girl reaches out a hand — no, it is a fishy flipper — and she brushes a dead and rotting leaf from Teks’s face.

“Where did you come from?” the girl asks.

Teks is in a dark cave. The air is very moist. Light comes from the walls, the ceilings — it pulses and fades then lights again in a dark purple glow.

“And why did you take so long?” asks a second voice.

The second voice is Minja. But her face is — different. There are more — creases? Has she molted?

“It’s been fourteen years,” Minja says. “Teks — where have you been?”

“Minja? Where are we? I was only gone for a minute there, I thought. 14 years? Why, that’s a lifetime. I should be dead a’ old age.”

Teks looks around him and takes in his surroundings.

“Minja, what happened to ya?”

Minja explains that they are in Mycelia, part of the Outer Plane called Mechanus. This is the home of Psilofyr, the god of the myconids. She has indeed been here a long time — 14 years! — transported here with Irpex. When Teks did not appear with them, she feared he was dead & long-gone. As near as she can tell, some sort of time warp has occurred — no one here, Psilofyr included, has ever heard of or encountered Khalid or Ruat. Minja cannot explain how or why this is true, only that — well, that it hasn’t happened yet.

Minja and Valeria have had many adventures over the years — too many to recount in one conversation! Minja has continued her adventures as a thief, here in Mycelia and throughout the Outer Planes. She is an accomplished bounty hunter, but she has never returned to the Prime Material Plane — she feels it would be too painful to go there and find that nothing she knows or loves has happened yet. As near as she can tell, they have traveled approximately 1800 years in the past — 200 years after the Great Disaster that birthed the Chaos Storm.

Valeria is a young student of the priests of Psilofyr, and a naturally talented musician and performer.

Mycelia is a dark and dank fungal realm — very wet and very moldy.

“Minja, now I don’t know how we got here, but we gotta find the Revengers again. They’re gonna be waitin’ for us. And Ruat. Well it can’t be here and there. We gotta get it back or it could make time go screwy or something. I don’t know. Bertram would know. Or Ervendio. Or Bea. Somebody that understands all this magic.”

Teks slumps down and looks at Valeria. “Aw heck. You look just like yer pa.”

View
56: None of Us Belong Here
our heroes break unbroken barriers...

At the druid sanctuary, Bea finds familiar and bonds with Volcano the wolf.

Ruat communes with Teks: — something is near. Lex, another piece of the Rod of 7 Parts. A lower piece. Ruat warns Teks that, without binding glyphs and the proper ritual, one of them — either Ruat or Lex — will be shot away in a random direction if they are brought too close together.

Ervendio inadvertently reveals a remove curse spell had saved Bea when she was nearly transformed by the mists at the Maw of Aryn. Minja wants to know why no one tried to save her or Valeria when they were similarly afflicted. Ervendio offers to cast remove curse on her, but only when he has a spare spell. Minja, offended that she is clearly low in the pecking order, walks away.

Minja returns while the Revengers are still planning their next move. She whispers to Jongle that the leechmouths have found the sanctuary and are moving this way! Not wanting another confrontation with the creatures, Maeve leads them out a secret door.

Outside, they split up. Maeve & the druids head to a sacred grove far to the south. She gives the party holy water and potions of healing, since they tell Maeve they are going to face the vampire they believe lives in the castle. On the way out, Bertram nabs bread, some cheese, and a small knife. Maeve also leaves them with the horn of the sacred grove, though she warns them that she thinks something terrible will happen if they blow it.

The group heads north, avoiding leechmouth patrols and zombie wolves thanks to Volcano. They camp at Svendar’s Holler. Ervendio casts remove curse on Valeria, but it doesn’t work. The group surmises that, since so much time has passed, the change has been allowed to become permanent. Minja is hurt and believes she’s treated as a lesser member of the group, but the rest of the party doesn’t see her point of view. Another argument ensues.

Teks tries to comfort Minja. Bea eavesdrops on their conversation and interjects, telling Minja — seemingly politely, but ultimately quite coldly — that she doesn’t belong there with the Revengers. No one else says anything — not even Jongle — and it shatters Minja entirely. She goes to bed, crying herself to sleep.

Ervendio makes a crown of purple flowers for her as a peace offering. Bertram fails at making an “eel weir” on the shores of the nearby lake, and winds up covered in mud. He leaves a note on Petar’s nearby grave, in case Ursula finds it.

Jongle and Bertram tussle over the sentient, evil ring of regeneration. They arguably show more passion over this ring than they do over Jongle’s wife. Bertram tries to fight for it back, but Jongle manages to give it to Ervendio, who puts it on.

Teks communes with RuatLex is closer now, clearly in the castle. Now that it is closer, Ruat can tell that Lex is the sixth piece of the rod.

While the others argue over the ring and what to do about the rod, Teks motions to Minja to take the rod & Minja and _the baby & planeshift away. The others resist this idea, but no one is willing to make a move. Minja pickpockets the scroll of plane shift from Ervendio, giving it to Teks. Teks uses it to go where he can “communicate with ”/wikis/psilofyr" class=“wiki-page-link”> Psilofyr." Jongle asks to take Valeria back, but Minja says, “You can’t protect her.” Minja, Valeria, and Teks disappear.

Jongle looks into the crystal ball — all of Minja’s belongings are left behind — and sees them in a very symmetrical forest, the trees in perfect rows, the grass all grown to a uniform height, walking hand in claw.

Bertram is suddenly worried that Jeff has snuck away as well, but he is safely ensconced in Bertram’s pot. Jeff has eaten Bertram’s sentient chalk and has smoked Bertram’s sentient clove.

Harpo clears his throat — he’s been there the whole time! — and the group finally makes camp for the night.

The next morning, they head to the castle. With no secret passages visible, they go under the raised portcullis. There is a barrier and leechmouth patrol there, so they scramble upward, kill two guards silently. Bea, attempting to armor herself, causes a wild surge, but it once again has no visible effects.

and prepare head up the ramp to the rest of the castle proper… it’s about 12pm noon.

XP
Group Awards
Leechmouths, 1950
The Trouble With Minja, 6000
Entering the Castle, 600

Group Totals 8550 Individual Awards 1425

Individual Totals
Bea 2375 (Volcano the Wolf 950, Group 1425)
Bertram 2375 (Eel Weir 950, Group 1425)
Ervendio 2375 (Spell Miser 950, Group 1425)
Golgaraz 2375 (Should Write A Song About This 950, Group 1425)
Jongle 2375 (Left Behind 950, Group 1425)
Teks 2375 (Plane Shifter 950, Group 1425)

LOOT
- vial of holy water apiece
- potion of healing apiece
- loaf of bread
- a cutting knife
- some cheese I think?

Minja’s belongings, left behind
simple robe & cloak
leather armor
ivory mask
crystal ball
Boots of Springing and Striding

View
55: Night of Scars
our heroes run into the leechmouths...

Following the battle with the Death’s Head Tree, the Revengers witness a ghost running up an invisible (or now-missing) hill and pass through the walls of the castle. They hear the ghostly sounds of an angry mob around them, but the sounds die down as the ghost disappears. Bertram attempts to figure out the “invisible steps” — but can only surmise there used to be a hill there. Teks discovers the soil itself is drenched in blood.

Ervendio searches the longhouse and finds the gremishkas’ stash of coins & magical items. The creatures attack when the Revengers start to loot their stash. Most are distracted by tossed coins, but Ervendio smashes one with his bare hand and Bertram lassos another.

Bertram divests himself of his sentient, evil items — he throws away his backpack, darts, scroll case, and ring of regeneration. The ring finds a new home on Jongle’s finger, and it won’t leave.

They head back to the druid sanctuary in the middle of the night, but run into a pack of wandering leechmouths. They fight!

leech_a.jpg

As the fight breaks out they are met by Harpo, a druid sent from the sanctuary to look for them. Harpo’s healing spells prove valuable as the leechmouths attach themselves to Teks and Bertram, draining their blood and scarring their faces. Teks is left with leafy holes in his face and Bertram is nearly killed outright — as it is, his mustache is torn from his face and his mouth is left scarred. Bertram disavows magic entirely.

Harpo charms one of the leechmouths and the Revengers learn their master in the castle kills those who displease him. In turn, Teks kills the still-charmed leechmouth.

During the battle, Bea summons a monster and a wolf arrives. It just kind of lingers around afterward.

The Revengers return to the sanctuary and find that a fight has broken out in their absence. One of the druids became enraged for apparently no reason, yelling that “the beef is burning!”, and it started a fight. Simmering tensions boiled over and the druids fought amongst themselves. Shaylaugh was killed in the brawl. Maeve and six other druids took refuge in barricaded room, where they are found by the Revengers. Minja and Valeria are safe with them.

Minja and Valeria’s transformations have continued — Minja has a half-arm of a crab, and Valeria has a full fish flipper for a hand.

Before the fight broke out, the druids discovered some aspects of the horn of the sacred grove. It keeps the wielder safe from normal fire and it can be used as a listening device. But Maeve fears that blowing upon it will summon strange and terrible creatures — that is has been warped by the land itself.

If there are other druids out there now, Maeve fears them. She feels without hope….

XP
Group Awards
gremishka 350
leechmouths, 6825

Group Total: 7175. Individual Award: 1196

Individual Totals
Bea (Finds a Friendly Wolf 950, Group 1196)
Bertram (De-Moustached 950, Group 1196)
Ervendio (Cache-Finder 950, Group 1196)
Harpo (Nick of Time 950, Group 1196)
Jongle (Fish Father 950, Group 1196)
Teks (Kills a Charmed Prisoner 950, Group 1196)

LOOT
100 platinum pieces
dagger +3 (bertram)
longsword +2 (ervendio?)
studded leather armor +5 (bertram)

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.