AD&D - New World
Teks is: Ranger
He’s the Mantis
Kalak (Ranger) 6
HP: 38|Current: 38
Languages: Common, Dwarven, Thri-Kreen
Weight 444 lb.
Age 12 Years Old
Strength: 18 To Hit: +2 | Damage Mod: +3 | Wt Allowance: 160 | Max Press : 305 | Open Doors: 13 | Bend Bars: 25%
Dexterity: 16 Surprise Adj: +1 | Missile Attack Adj. +1 | Defense Adj.: -2
Constitution: 14 HP Adj.: 0 | System Shock: 88 | Res Survival: 92 | Poison Save: 0 | Regeneration: nil
Intelligence: 10 Languages: 2 | Max Spell Lvl: 5 | Learn Spell: 40 | Max Spells/Lvl: 7 | Ill Imm: nil
Wisdom: 14 Mag Def Adj.: 0 | Spell Failure:0, Bonus Spells: 1 | Spell Immunity: none
Charisma: 8 Henchmen: 3 | Loyalty Base: -1 | Reaction Adj. 0
Breath Weapon 13
Racial Abilities: +2 DEX, -2 CHA, +1 WIS, -1 INT
4 Claws, 1 Bite
Antenna: Decrease penalties for darkness one step.
Move: Walk at 6 mph, Run at 30 mph, Leap up 20’, Leap forward 50’
Does not sleep
Poison: Can use venomous saliva with bite attack. Opponents must save vs. paralyzation or be paralyzed; small creatures are paralyzed for 2d10 rounds, medium creatures for 2d8 rounds, and large creatures for 1d8 rounds. Gargantuan or larger are affected for 1 round.
Gythka, 1/1, Speed 9, Atk 3
Chatkcha 1/1, Speed 4, Atk 3
Chatkcha (Thrown) 2/1, Speed 4, Atk 5
Zerka, (Thrown), 1/1, Speed 7, Atk 3 (entagles)
Claw 4/1, Speed 1, Atk 3
Bite 1/1, Speed 2, Atk 4 (+poison. 1/day)
Wrestling 1/1, Speed 1, Atk +0, Dmg +-1 on table
Open 1 Proficiency
Open 2 Proficiency
Tracking (Bonus): +|Wis (14)|Check Mod: +0
Hunting (Bonus): +|Wis (14)|Check Mod: +0
Alertness: +|Wis (14)|Check Mod: -1 (reduces chance to be surprised)
Direction Sense: +|Wis (14)|Check Mod: +1
Waterfinding: +|Wis (14)| Check Mod: +1
Common Language: +|Int (10)|Check Mod: -2
Endurance: +|Con (14)| Check Mod: +0
Move Silently 52
Hide in Shadows 67
Primary Terrain: Desert (species enemy: Jann)
Tracking and Identification
Animal Empathy: Save vs Rods -2
Nature Lore: DC 14
Survival: Primary Terrain
Psionics: Power Points 45
Power Score: Wis -5 Initial Cost: 9
Maintenance Cost: 9/round
Range: 50 yds.
Preparation Time: 0
Area of Effect: personal
When a psionicist uses this power, he can see auras. Interpreting an aura requires some concentration, however. With each use of this power, the psionicist can learn only one piece of information-either the subject’s alignment or experience level, but not both simultaneously. A psionicist can examine up to two auras per round. (He must be able to see both subjects.) Alternately, he can examine the same aura twice, to verify his first impression with a second reading or to pick up remaining information. In any case, the psionicist must make a new power check each time he attempts to interpret an aura
Power Score: Int
Initial Cost: 12
Maintenance Cost: 4/round
Range: 25 yards
Preparation Time: 0
Area of Effect: 400 sq ft
The psionicist can manipulate existing light with this devotion. He cannot create light from darkness, but he can create darkness from light. This power can accomplish the following, and anything else the DM allows:
-Deepen existing shadows, making them inky black. A thief hiding in this shadow gets a 20% bonus on his ability roll. Lighten existing shadows, reducing a thief‘s hiding ability by 20%.
-Brighten a light source until it hurts to look at it. This gives everyone exposed to the light a
2 penalty on attack rolls. light. This does not affect anyone’s attack rolls.
-Dim a light source so it resembles twi
-Extend shadows into areas that are other- wise well lit. Only an existing shadow can be extended, but its size can be increased by 200% (i.e., its size can be tripled).
-Extend light into areas that are otherwise in shadow. Shadows can be reduced in size by 50%
Power Score-The maintenance cost is reduced to 1 PSP per round.
20-The effect is the opposite of what is desired, and maintenance fails.
Spheres Available: Animal, Plant.
Duster: 9 sp
Flint and Tinder: 5 sp
Backpack 2gp wt. 2
Belt pouch (small): 7 sp wt.
1/2 Candle: 1 cp
Trail rations (7)
Soap: 5 sp wt. 1lb
Encumbrance: 6 lbs.