Khalid Ibrin bin Sallah

He who was once a dwarf

Description:

Khalid Ibrin Bin Sallah

He Who Was Once a Dwarf

Holy Assassin 4, Priest of Psilofyr 6

AC: 10 (-3 Def Adj. +3 armor/buckler)=4
HP: 38|Current: 35
Experience: 33,598/55,000
thAC0: 18

Alignment: LN
Languages: Common, Dwarven, Goblin, Orc, Bullywug
Weight 180 lbs
Height 5’
Age 31 Years Old

ABILITY SCORES

Strength: 10 To Hit: 0 | Damage Mod: none | Wt Allowance: 40 | Max Press : 115 | Open Doors: 6 | Bend Bars: 2

Dexterity: 17 Surprise Adj: +2 | Missile Attack Adj. +2 | Defense Adj.: -3

Constitution: 15 HP Adj.: 1 | System Shock: 90 | Res Survival: 94 | Poison Save: 0 | Regeneration: nil

Intelligence: 13 Languages: 3 | Max Spell Lvl: 6 | Learn Spell: 55 | Max Spells/Lvl: 9 | Ill Imm: nil

Wisdom: 14 Mag Def Adj.: 0 | Spell Failure:0, Bonus Spells: 1 | Spell Immunity: none

Charisma: 12 Henchmen: 5 | Loyalty Base: 0 | Reaction Adj. 0
SAVING THROWS
Par/Poi/Death: 9
R/S/W: 13
Petr/Poly: 12
Breath Weapon 15
Spell: 14

WEAPON/ARMOR
Scimitar, 3/2, Speed 5, Atk 1, Dmg d82
Dagger (OwBear, melee) 1/1, Speed 2, Atk 1, Dmg d41 (magical)
Dagger (Thrown) 3/1, Speed 2, Atk 2, Dmg d40
Short Bow 2/1, Speed 7, Atk 2, Dmg d60
Wrestling/Boxing 1/1, Speed 1, Atk +0, Dmg +-1 on table

Armor: Leather, Buckler
Ring: Blink

Racial Abilities:
Race: Myconid – dwarfskin (unique)
Racial Abilities: +2 WIS, -2 CHA.

Infravision 60’.

Spore Thought: A small cloud of spores aimed at one person. The person may make a save vs. poison (or, they can choose to fail). On failure, a 2-way telepathic rapport is established, speaking mind to mind as if normal speech. The range is 40 feet. The duration is a number of turns equal to the level (or HD) of the myconid. 4/day.

Spore Attack: Spew forth sleep-inducing spores. A single target must save vs. poison, or become totally passive — unable to do anything — even if attacked. Range is 40’, the duration is equal to the level (or HD) of the myconid. 1/day.

Disguise (Bonus): +|Cha (12)|Check Mod: -1
Locksmithing: +|Dex (17)|Check Mod: 0
Tumbling: +|Dex (17)|Check Mod: 0
Observation: +|Int (13)|Check Mod: 0
Set Snares: +|Dex (17)| Check Mod: -1
Outer Planes (EXP): +|Int (13)| Check Mod: -3
Weather Sense (Bonus): +|Wis (14)|Check Mod: +1
Animal Handling: +|Wis (14)|Check Mod: -1
Direction Sense: +|Wis (14)|Check Mod: +1
Reading and Writing: +|Int (13)| Check Mod: +1
Herbalism (2): +|Int (13)|Check Mod: -2
Seamanship: +|Dex (17)| Check Mod: +1

Thief Skills
Modifiers Points Total
Pick Pockets 10 0 10
Open Locks 40 30 65
Find/Remove Traps 25 50 75
Move Silently 20 15 35
Hide in Shadows 15 15 35
Detect Noise 15 0 15
Climb Walls 50 40 90
Read Languages -10 0 -10
Class Skills:
Backstab x2
Tumbling:-4 to AC
Set Man Traps
Thieves Cant
Prophecy

EQUIPMENT
3 Daggers
Robe (Common): 9 sp
Bedroll and Blanket
Flint and Tinder: 5 sp
Backpack 2gp wt. 2
50 ft Rope
Grappling Hook
Belt pouch (small): 7 sp wt.
1/2 Candle: 1 cp
Chalk 1cp
quill and ink
Trail rations (7)
Soap: 5 sp wt. 1lb
Encumbrance: 9/20 lbs.

Wealth:

Magic Items:

Rope of Entanglement
Ring of Spell Storing
Potion of Greater Healing
elixer of youth

SPELLS

Spheres Available: All, Elemental Earth, Guardian, Healing, Law, Plant, Protection (major) Creation, Numbers, Summoning, Wards, Weather(minor).

1 (4)
Entangle
faerie fire
Protection from Evil
Cure Light (ct 5)

2 (3)
Obscurement
Warp Wood
Trip

3 (2)
Stone Shape
Dispel

By means of this spell, the wizard causes his material form to "blink directly from one point to another at a random time and in a random direction. This means that me- lee attacks against the wizard automatically miss if initiative indicates they fall after he has blinked.
Each round the spell is in effect, the wiz- ard rolls 2d8 to determine the timing of the blink-the result of the dice roll is used as the wizards initiative for that round. The wizard disappears and instantaneously re- appears 10feet distant from his previous po- sition. (Direction is determined by roll of ld8: 1 = right ahead, 2 = right, 3 = right behind, 4 = behind, 5 = left behind, 6 = left, 7 left ahead, 8 = ahead.) The caster cannot blink into a solid object; if such is in- dicated, reroll the direction. Movable ob- jects of size and mass comparable to the caster are shoved aside when the caster blinks in. If blinking is impossible except into a fixed, solid object, the caster is then trapped on the Ethereal plane.
During each round that he blinks, the spellcaster can be attacked only by oppo- nents who win initiative or by those who are able to strike both locations at once (e.g., with a breath weapon, fireball, or similar wide-area attack forms). Opponents with multiple attacks, or those operating under haste or similar effects, can often strike early enough to have at least one attack against the caster.

Bio:

Khalid Ibrin bin Sallah

AD&D - New World MatthewJent palexdodge