AD&D - New World
Khalid Ibrin bin Sallah
He who was once a dwarf
Khalid Ibrin Bin Sallah
He Who Was Once a Dwarf
Holy Assassin 4, Priest of Psilofyr 6
AC: 10 (-3 Def Adj. +3 armor/buckler)=4
HP: 38|Current: 35
Languages: Common, Dwarven, Goblin, Orc, Bullywug
Weight 180 lbs
Age 31 Years Old
Strength: 10 To Hit: 0 | Damage Mod: none | Wt Allowance: 40 | Max Press : 115 | Open Doors: 6 | Bend Bars: 2
Dexterity: 17 Surprise Adj: +2 | Missile Attack Adj. +2 | Defense Adj.: -3
Constitution: 15 HP Adj.: 1 | System Shock: 90 | Res Survival: 94 | Poison Save: 0 | Regeneration: nil
Intelligence: 13 Languages: 3 | Max Spell Lvl: 6 | Learn Spell: 55 | Max Spells/Lvl: 9 | Ill Imm: nil
Wisdom: 14 Mag Def Adj.: 0 | Spell Failure:0, Bonus Spells: 1 | Spell Immunity: none
Charisma: 12 Henchmen: 5 | Loyalty Base: 0 | Reaction Adj. 0
Breath Weapon 15
Scimitar, 3/2, Speed 5, Atk 2
Dagger (OwBear, melee) 1/1, Speed 2, Atk 1 (magical)
Dagger (Thrown) 3/1, Speed 2, Atk 0
Short Bow 2/1, Speed 7, Atk 0
Wrestling/Boxing 1/1, Speed 1, Atk +0, Dmg +-1 on table
Armor: Leather, Buckler
Race: Myconid – dwarfskin (unique)
Racial Abilities: +2 WIS, -2 CHA.
Spore Thought: A small cloud of spores aimed at one person. The person may make a save vs. poison (or, they can choose to fail). On failure, a 2-way telepathic rapport is established, speaking mind to mind as if normal speech. The range is 40 feet. The duration is a number of turns equal to the level (or HD) of the myconid. 4/day.
Spore Attack: Spew forth sleep-inducing spores. A single target must save vs. poison, or become totally passive — unable to do anything — even if attacked. Range is 40’, the duration is equal to the level (or HD) of the myconid. 1/day.
Disguise (Bonus): +|Cha (12)|Check Mod: -1
Locksmithing: +|Dex (17)|Check Mod: 0
Tumbling: +|Dex (17)|Check Mod: 0
Observation: +|Int (13)|Check Mod: 0
Set Snares: +|Dex (17)| Check Mod: -1
Outer Planes (EXP): +|Int (13)| Check Mod: -3
Weather Sense (Bonus): +|Wis (14)|Check Mod: +1
Animal Handling: +|Wis (14)|Check Mod: -1
Direction Sense: +|Wis (14)|Check Mod: +1
Reading and Writing: +|Int (13)| Check Mod: +1
Herbalism (2): +|Int (13)|Check Mod: -2
Seamanship: +|Dex (17)| Check Mod: +1
Modifiers Points Total
Pick Pockets 10 0 10
Open Locks 40 30 65
Find/Remove Traps 25 50 75
Move Silently 20 15 35
Hide in Shadows 15 15 35
Detect Noise 15 0 15
Climb Walls 50 40 90
Read Languages -10 0 -10
Tumbling:-4 to AC
Set Man Traps
Robe (Common): 9 sp
Bedroll and Blanket
Flint and Tinder: 5 sp
Backpack 2gp wt. 2
50 ft Rope
Belt pouch (small): 7 sp wt.
1/2 Candle: 1 cp
quill and ink
Trail rations (7)
Soap: 5 sp wt. 1lb
Encumbrance: 9/20 lbs.
Rope of Entanglement
Ring of Spell Storing
Potion of Greater Healing
elixer of youth
Spheres Available: All, Elemental Earth, Guardian, Healing, Law, Plant, Protection (major) Creation, Numbers, Summoning, Wards, Weather(minor).
Protection from Evil
Cure Light (ct 5)
By means of this spell, the wizard causes his material form to "blink directly from one point to another at a random time and in a random direction. This means that me- lee attacks against the wizard automatically miss if initiative indicates they fall after he has blinked.
Each round the spell is in effect, the wiz- ard rolls 2d8 to determine the timing of the blink-the result of the dice roll is used as the wizards initiative for that round. The wizard disappears and instantaneously re- appears 10feet distant from his previous po- sition. (Direction is determined by roll of ld8: 1 = right ahead, 2 = right, 3 = right behind, 4 = behind, 5 = left behind, 6 = left, 7 left ahead, 8 = ahead.) The caster cannot blink into a solid object; if such is in- dicated, reroll the direction. Movable ob- jects of size and mass comparable to the caster are shoved aside when the caster blinks in. If blinking is impossible except into a fixed, solid object, the caster is then trapped on the Ethereal plane.
During each round that he blinks, the spellcaster can be attacked only by oppo- nents who win initiative or by those who are able to strike both locations at once (e.g., with a breath weapon, fireball, or similar wide-area attack forms). Opponents with multiple attacks, or those operating under haste or similar effects, can often strike early enough to have at least one attack against the caster.